Added Gates

FIXUP: account for full gate footprint when updating neighbours.

FIXUP: gate-wall connection adjacency yaml.
This commit is contained in:
teees
2015-11-16 14:33:05 +01:00
parent 3d597c7880
commit 65e1e301f4
12 changed files with 464 additions and 4 deletions

View File

@@ -220,12 +220,14 @@ namespace OpenRA.Mods.Common.Activities
var nextCell = path[path.Count - 1];
var containsTemporaryBlocker = WorldUtils.ContainsTemporaryBlocker(self.World, nextCell, self);
// Next cell in the move is blocked by another actor
if (!mobile.CanMoveFreelyInto(nextCell, ignoredActor, true))
if (containsTemporaryBlocker || !mobile.CanMoveFreelyInto(nextCell, ignoredActor, true))
{
// Are we close enough?
var cellRange = nearEnough.Length / 1024;
if ((mobile.ToCell - destination.Value).LengthSquared <= cellRange * cellRange)
if (!containsTemporaryBlocker && (mobile.ToCell - destination.Value).LengthSquared <= cellRange * cellRange)
{
path.Clear();
return null;

View File

@@ -289,6 +289,7 @@
<Compile Include="Traits\Buildings\Exit.cs" />
<Compile Include="Traits\Buildings\FootprintUtils.cs" />
<Compile Include="Traits\Buildings\FreeActor.cs" />
<Compile Include="Traits\Buildings\Gate.cs" />
<Compile Include="Traits\Buildings\LineBuild.cs" />
<Compile Include="Traits\Buildings\LineBuildNode.cs" />
<Compile Include="Traits\Buildings\PrimaryBuilding.cs" />
@@ -731,6 +732,7 @@
<Compile Include="UtilityCommands\CheckExplicitInterfacesCommand.cs" />
<Compile Include="FileFormats\LZOCompression.cs" />
<Compile Include="Util.cs" />
<Compile Include="Traits\Render\WithGateSpriteBody.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly string[] BuildSounds = { "placbldg.aud", "build5.aud" };
public readonly string[] UndeploySounds = { "cashturn.aud" };
public object Create(ActorInitializer init) { return new Building(init, this); }
public virtual object Create(ActorInitializer init) { return new Building(init, this); }
public Actor FindBaseProvider(World world, Player p, CPos topLeft)
{
@@ -179,7 +179,7 @@ namespace OpenRA.Mods.Common.Traits
NotifyBuildingComplete(self);
}
public void AddedToWorld(Actor self)
public virtual void AddedToWorld(Actor self)
{
self.World.ActorMap.AddInfluence(self, this);
self.World.ActorMap.AddPosition(self, this);

View File

@@ -0,0 +1,135 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Will open and be passable for actors that appear friendly when there are no enemies in range.")]
public class GateInfo : BuildingInfo
{
public readonly string OpeningSound = null;
public readonly string ClosingSound = null;
[Desc("Ticks until the gate closes.")]
public readonly int CloseDelay = 150;
[Desc("Ticks until the gate is considered open.")]
public readonly int TransitionDelay = 33;
[Desc("Blocks bullets scaled to open value.")]
public readonly int BlocksProjectilesHeight = 640;
public override object Create(ActorInitializer init) { return new Gate(init, this); }
}
public class Gate : Building, ITick, ITemporaryBlocker, IBlocksProjectiles, INotifyBlockingMove, ISync
{
readonly GateInfo info;
readonly Actor self;
IEnumerable<CPos> blockedPositions;
public readonly int OpenPosition;
[Sync] public int Position { get; private set; }
int desiredPosition;
int remainingOpenTime;
public Gate(ActorInitializer init, GateInfo info)
: base(init, info)
{
this.info = info;
self = init.Self;
OpenPosition = info.TransitionDelay;
}
void ITick.Tick(Actor self)
{
if (self.IsDisabled() || Locked || !BuildComplete)
return;
if (desiredPosition < Position)
{
// Gate was fully open
if (Position == OpenPosition)
{
Game.Sound.Play(info.ClosingSound, self.CenterPosition);
self.World.ActorMap.AddInfluence(self, this);
}
Position--;
}
else if (desiredPosition > Position)
{
// Gate was fully closed
if (Position == 0)
Game.Sound.Play(info.OpeningSound, self.CenterPosition);
Position++;
// Gate is now fully open
if (Position == OpenPosition)
{
self.World.ActorMap.RemoveInfluence(self, this);
remainingOpenTime = info.CloseDelay;
}
}
if (Position == OpenPosition)
{
if (IsBlocked())
remainingOpenTime = info.CloseDelay;
else if (--remainingOpenTime <= 0)
desiredPosition = 0;
}
}
bool ITemporaryBlocker.IsBlocking(Actor self, CPos cell)
{
return Position != OpenPosition && blockedPositions.Contains(cell);
}
bool ITemporaryBlocker.CanRemoveBlockage(Actor self, Actor blocking)
{
return CanRemoveBlockage(self, blocking);
}
void INotifyBlockingMove.OnNotifyBlockingMove(Actor self, Actor blocking)
{
if (Position != OpenPosition && CanRemoveBlockage(self, blocking))
desiredPosition = OpenPosition;
}
bool CanRemoveBlockage(Actor self, Actor blocking)
{
return !self.IsDisabled() && BuildComplete && blocking.AppearsFriendlyTo(self);
}
public override void AddedToWorld(Actor self)
{
base.AddedToWorld(self);
blockedPositions = FootprintUtils.Tiles(self);
}
bool IsBlocked()
{
return blockedPositions.Any(loc => self.World.ActorMap.GetActorsAt(loc).Any(a => a != self));
}
WDist IBlocksProjectiles.BlockingHeight
{
get
{
return new WDist(info.BlocksProjectilesHeight * (OpenPosition - Position) / OpenPosition);
}
}
}
}

View File

@@ -240,6 +240,11 @@ namespace OpenRA.Mods.Common.Traits
IsMovingInMyDirection(self, otherActor))
return false;
// If there is a temporary blocker in our path, but we can remove it, we are not blocked.
var temporaryBlocker = otherActor.TraitOrDefault<ITemporaryBlocker>();
if (temporaryBlocker != null && temporaryBlocker.CanRemoveBlockage(otherActor, self))
return false;
// If we cannot crush the other actor in our way, we are blocked.
if (self == null || Crushes == null || Crushes.Count == 0)
return true;

View File

@@ -0,0 +1,93 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class WithGateSpriteBodyInfo : WithSpriteBodyInfo, Requires<GateInfo>
{
[Desc("Cells (outside the gate footprint) that contain wall cells that can connect to the gate")]
public readonly CVec[] WallConnections = { };
[Desc("Wall type for connections")]
public readonly string Type = "wall";
public override object Create(ActorInitializer init) { return new WithGateSpriteBody(init, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var anim = new Animation(init.World, image);
anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0);
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
}
class WithGateSpriteBody : WithSpriteBody, INotifyRemovedFromWorld, INotifyBuildComplete, IWallConnector
{
readonly WithGateSpriteBodyInfo gateInfo;
readonly Gate gate;
public WithGateSpriteBody(ActorInitializer init, WithGateSpriteBodyInfo info)
: base(init, info, () => 0)
{
gateInfo = info;
gate = init.Self.Trait<Gate>();
}
int GetGateFrame()
{
return int2.Lerp(0, DefaultAnimation.CurrentSequence.Length - 1, gate.Position, gate.OpenPosition);
}
public override void DamageStateChanged(Actor self, AttackInfo e)
{
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), GetGateFrame);
}
public override void BuildingComplete(Actor self)
{
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), GetGateFrame);
UpdateNeighbours(self);
}
void UpdateNeighbours(Actor self)
{
var footprint = FootprintUtils.Tiles(self).ToArray();
var adjacent = Util.ExpandFootprint(footprint, true).Except(footprint)
.Where(self.World.Map.Contains).ToList();
var adjacentActorTraits = adjacent.SelectMany(self.World.ActorMap.GetActorsAt)
.SelectMany(a => a.TraitsImplementing<IWallConnector>());
foreach (var aat in adjacentActorTraits)
aat.SetDirty();
}
public void RemovedFromWorld(Actor self)
{
UpdateNeighbours(self);
}
bool IWallConnector.AdjacentWallCanConnect(Actor self, CPos wallLocation, string wallType, out CVec facing)
{
facing = wallLocation - self.Location;
return wallType == gateInfo.Type && gateInfo.WallConnections.Contains(facing);
}
void IWallConnector.SetDirty() { }
}
}