Added Gates

FIXUP: account for full gate footprint when updating neighbours.

FIXUP: gate-wall connection adjacency yaml.
This commit is contained in:
teees
2015-11-16 14:33:05 +01:00
parent 3d597c7880
commit 65e1e301f4
12 changed files with 464 additions and 4 deletions

View File

@@ -0,0 +1,93 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class WithGateSpriteBodyInfo : WithSpriteBodyInfo, Requires<GateInfo>
{
[Desc("Cells (outside the gate footprint) that contain wall cells that can connect to the gate")]
public readonly CVec[] WallConnections = { };
[Desc("Wall type for connections")]
public readonly string Type = "wall";
public override object Create(ActorInitializer init) { return new WithGateSpriteBody(init, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var anim = new Animation(init.World, image);
anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0);
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
}
class WithGateSpriteBody : WithSpriteBody, INotifyRemovedFromWorld, INotifyBuildComplete, IWallConnector
{
readonly WithGateSpriteBodyInfo gateInfo;
readonly Gate gate;
public WithGateSpriteBody(ActorInitializer init, WithGateSpriteBodyInfo info)
: base(init, info, () => 0)
{
gateInfo = info;
gate = init.Self.Trait<Gate>();
}
int GetGateFrame()
{
return int2.Lerp(0, DefaultAnimation.CurrentSequence.Length - 1, gate.Position, gate.OpenPosition);
}
public override void DamageStateChanged(Actor self, AttackInfo e)
{
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), GetGateFrame);
}
public override void BuildingComplete(Actor self)
{
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), GetGateFrame);
UpdateNeighbours(self);
}
void UpdateNeighbours(Actor self)
{
var footprint = FootprintUtils.Tiles(self).ToArray();
var adjacent = Util.ExpandFootprint(footprint, true).Except(footprint)
.Where(self.World.Map.Contains).ToList();
var adjacentActorTraits = adjacent.SelectMany(self.World.ActorMap.GetActorsAt)
.SelectMany(a => a.TraitsImplementing<IWallConnector>());
foreach (var aat in adjacentActorTraits)
aat.SetDirty();
}
public void RemovedFromWorld(Actor self)
{
UpdateNeighbours(self);
}
bool IWallConnector.AdjacentWallCanConnect(Actor self, CPos wallLocation, string wallType, out CVec facing)
{
facing = wallLocation - self.Location;
return wallType == gateInfo.Type && gateInfo.WallConnections.Contains(facing);
}
void IWallConnector.SetDirty() { }
}
}