Added Gates
FIXUP: account for full gate footprint when updating neighbours. FIXUP: gate-wall connection adjacency yaml.
This commit is contained in:
@@ -284,6 +284,13 @@ namespace OpenRA.Traits
|
|||||||
bool CanEnterTargetNow(Actor self, Target target);
|
bool CanEnterTargetNow(Actor self, Target target);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[RequireExplicitImplementation]
|
||||||
|
public interface ITemporaryBlocker
|
||||||
|
{
|
||||||
|
bool CanRemoveBlockage(Actor self, Actor blocking);
|
||||||
|
bool IsBlocking(Actor self, CPos cell);
|
||||||
|
}
|
||||||
|
|
||||||
public interface INotifyBlockingMove { void OnNotifyBlockingMove(Actor self, Actor blocking); }
|
public interface INotifyBlockingMove { void OnNotifyBlockingMove(Actor self, Actor blocking); }
|
||||||
|
|
||||||
public interface IFacing
|
public interface IFacing
|
||||||
|
|||||||
@@ -37,6 +37,23 @@ namespace OpenRA
|
|||||||
a => (a.CenterPosition - origin).HorizontalLengthSquared <= r.LengthSquared);
|
a => (a.CenterPosition - origin).HorizontalLengthSquared <= r.LengthSquared);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool ContainsTemporaryBlocker(this World world, CPos cell, Actor ignoreActor = null)
|
||||||
|
{
|
||||||
|
var temporaryBlockers = world.ActorMap.GetActorsAt(cell);
|
||||||
|
foreach (var temporaryBlocker in temporaryBlockers)
|
||||||
|
{
|
||||||
|
if (temporaryBlocker == ignoreActor)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var temporaryBlockerTraits = temporaryBlocker.TraitsImplementing<ITemporaryBlocker>();
|
||||||
|
foreach (var temporaryBlockerTrait in temporaryBlockerTraits)
|
||||||
|
if (temporaryBlockerTrait.IsBlocking(temporaryBlocker, cell))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
public static void DoTimed<T>(this IEnumerable<T> e, Action<T> a, string text)
|
public static void DoTimed<T>(this IEnumerable<T> e, Action<T> a, string text)
|
||||||
{
|
{
|
||||||
// PERF: This is a hot path and must run with minimal added overhead.
|
// PERF: This is a hot path and must run with minimal added overhead.
|
||||||
|
|||||||
@@ -220,12 +220,14 @@ namespace OpenRA.Mods.Common.Activities
|
|||||||
|
|
||||||
var nextCell = path[path.Count - 1];
|
var nextCell = path[path.Count - 1];
|
||||||
|
|
||||||
|
var containsTemporaryBlocker = WorldUtils.ContainsTemporaryBlocker(self.World, nextCell, self);
|
||||||
|
|
||||||
// Next cell in the move is blocked by another actor
|
// Next cell in the move is blocked by another actor
|
||||||
if (!mobile.CanMoveFreelyInto(nextCell, ignoredActor, true))
|
if (containsTemporaryBlocker || !mobile.CanMoveFreelyInto(nextCell, ignoredActor, true))
|
||||||
{
|
{
|
||||||
// Are we close enough?
|
// Are we close enough?
|
||||||
var cellRange = nearEnough.Length / 1024;
|
var cellRange = nearEnough.Length / 1024;
|
||||||
if ((mobile.ToCell - destination.Value).LengthSquared <= cellRange * cellRange)
|
if (!containsTemporaryBlocker && (mobile.ToCell - destination.Value).LengthSquared <= cellRange * cellRange)
|
||||||
{
|
{
|
||||||
path.Clear();
|
path.Clear();
|
||||||
return null;
|
return null;
|
||||||
|
|||||||
@@ -289,6 +289,7 @@
|
|||||||
<Compile Include="Traits\Buildings\Exit.cs" />
|
<Compile Include="Traits\Buildings\Exit.cs" />
|
||||||
<Compile Include="Traits\Buildings\FootprintUtils.cs" />
|
<Compile Include="Traits\Buildings\FootprintUtils.cs" />
|
||||||
<Compile Include="Traits\Buildings\FreeActor.cs" />
|
<Compile Include="Traits\Buildings\FreeActor.cs" />
|
||||||
|
<Compile Include="Traits\Buildings\Gate.cs" />
|
||||||
<Compile Include="Traits\Buildings\LineBuild.cs" />
|
<Compile Include="Traits\Buildings\LineBuild.cs" />
|
||||||
<Compile Include="Traits\Buildings\LineBuildNode.cs" />
|
<Compile Include="Traits\Buildings\LineBuildNode.cs" />
|
||||||
<Compile Include="Traits\Buildings\PrimaryBuilding.cs" />
|
<Compile Include="Traits\Buildings\PrimaryBuilding.cs" />
|
||||||
@@ -731,6 +732,7 @@
|
|||||||
<Compile Include="UtilityCommands\CheckExplicitInterfacesCommand.cs" />
|
<Compile Include="UtilityCommands\CheckExplicitInterfacesCommand.cs" />
|
||||||
<Compile Include="FileFormats\LZOCompression.cs" />
|
<Compile Include="FileFormats\LZOCompression.cs" />
|
||||||
<Compile Include="Util.cs" />
|
<Compile Include="Util.cs" />
|
||||||
|
<Compile Include="Traits\Render\WithGateSpriteBody.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
public readonly string[] BuildSounds = { "placbldg.aud", "build5.aud" };
|
public readonly string[] BuildSounds = { "placbldg.aud", "build5.aud" };
|
||||||
public readonly string[] UndeploySounds = { "cashturn.aud" };
|
public readonly string[] UndeploySounds = { "cashturn.aud" };
|
||||||
|
|
||||||
public object Create(ActorInitializer init) { return new Building(init, this); }
|
public virtual object Create(ActorInitializer init) { return new Building(init, this); }
|
||||||
|
|
||||||
public Actor FindBaseProvider(World world, Player p, CPos topLeft)
|
public Actor FindBaseProvider(World world, Player p, CPos topLeft)
|
||||||
{
|
{
|
||||||
@@ -179,7 +179,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
NotifyBuildingComplete(self);
|
NotifyBuildingComplete(self);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddedToWorld(Actor self)
|
public virtual void AddedToWorld(Actor self)
|
||||||
{
|
{
|
||||||
self.World.ActorMap.AddInfluence(self, this);
|
self.World.ActorMap.AddInfluence(self, this);
|
||||||
self.World.ActorMap.AddPosition(self, this);
|
self.World.ActorMap.AddPosition(self, this);
|
||||||
|
|||||||
135
OpenRA.Mods.Common/Traits/Buildings/Gate.cs
Normal file
135
OpenRA.Mods.Common/Traits/Buildings/Gate.cs
Normal file
@@ -0,0 +1,135 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.Traits
|
||||||
|
{
|
||||||
|
[Desc("Will open and be passable for actors that appear friendly when there are no enemies in range.")]
|
||||||
|
public class GateInfo : BuildingInfo
|
||||||
|
{
|
||||||
|
public readonly string OpeningSound = null;
|
||||||
|
public readonly string ClosingSound = null;
|
||||||
|
|
||||||
|
[Desc("Ticks until the gate closes.")]
|
||||||
|
public readonly int CloseDelay = 150;
|
||||||
|
|
||||||
|
[Desc("Ticks until the gate is considered open.")]
|
||||||
|
public readonly int TransitionDelay = 33;
|
||||||
|
|
||||||
|
[Desc("Blocks bullets scaled to open value.")]
|
||||||
|
public readonly int BlocksProjectilesHeight = 640;
|
||||||
|
|
||||||
|
public override object Create(ActorInitializer init) { return new Gate(init, this); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Gate : Building, ITick, ITemporaryBlocker, IBlocksProjectiles, INotifyBlockingMove, ISync
|
||||||
|
{
|
||||||
|
readonly GateInfo info;
|
||||||
|
readonly Actor self;
|
||||||
|
IEnumerable<CPos> blockedPositions;
|
||||||
|
|
||||||
|
public readonly int OpenPosition;
|
||||||
|
[Sync] public int Position { get; private set; }
|
||||||
|
int desiredPosition;
|
||||||
|
int remainingOpenTime;
|
||||||
|
|
||||||
|
public Gate(ActorInitializer init, GateInfo info)
|
||||||
|
: base(init, info)
|
||||||
|
{
|
||||||
|
this.info = info;
|
||||||
|
self = init.Self;
|
||||||
|
OpenPosition = info.TransitionDelay;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ITick.Tick(Actor self)
|
||||||
|
{
|
||||||
|
if (self.IsDisabled() || Locked || !BuildComplete)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (desiredPosition < Position)
|
||||||
|
{
|
||||||
|
// Gate was fully open
|
||||||
|
if (Position == OpenPosition)
|
||||||
|
{
|
||||||
|
Game.Sound.Play(info.ClosingSound, self.CenterPosition);
|
||||||
|
self.World.ActorMap.AddInfluence(self, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
Position--;
|
||||||
|
}
|
||||||
|
else if (desiredPosition > Position)
|
||||||
|
{
|
||||||
|
// Gate was fully closed
|
||||||
|
if (Position == 0)
|
||||||
|
Game.Sound.Play(info.OpeningSound, self.CenterPosition);
|
||||||
|
|
||||||
|
Position++;
|
||||||
|
|
||||||
|
// Gate is now fully open
|
||||||
|
if (Position == OpenPosition)
|
||||||
|
{
|
||||||
|
self.World.ActorMap.RemoveInfluence(self, this);
|
||||||
|
remainingOpenTime = info.CloseDelay;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Position == OpenPosition)
|
||||||
|
{
|
||||||
|
if (IsBlocked())
|
||||||
|
remainingOpenTime = info.CloseDelay;
|
||||||
|
else if (--remainingOpenTime <= 0)
|
||||||
|
desiredPosition = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ITemporaryBlocker.IsBlocking(Actor self, CPos cell)
|
||||||
|
{
|
||||||
|
return Position != OpenPosition && blockedPositions.Contains(cell);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ITemporaryBlocker.CanRemoveBlockage(Actor self, Actor blocking)
|
||||||
|
{
|
||||||
|
return CanRemoveBlockage(self, blocking);
|
||||||
|
}
|
||||||
|
|
||||||
|
void INotifyBlockingMove.OnNotifyBlockingMove(Actor self, Actor blocking)
|
||||||
|
{
|
||||||
|
if (Position != OpenPosition && CanRemoveBlockage(self, blocking))
|
||||||
|
desiredPosition = OpenPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CanRemoveBlockage(Actor self, Actor blocking)
|
||||||
|
{
|
||||||
|
return !self.IsDisabled() && BuildComplete && blocking.AppearsFriendlyTo(self);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void AddedToWorld(Actor self)
|
||||||
|
{
|
||||||
|
base.AddedToWorld(self);
|
||||||
|
blockedPositions = FootprintUtils.Tiles(self);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsBlocked()
|
||||||
|
{
|
||||||
|
return blockedPositions.Any(loc => self.World.ActorMap.GetActorsAt(loc).Any(a => a != self));
|
||||||
|
}
|
||||||
|
|
||||||
|
WDist IBlocksProjectiles.BlockingHeight
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return new WDist(info.BlocksProjectilesHeight * (OpenPosition - Position) / OpenPosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -240,6 +240,11 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
IsMovingInMyDirection(self, otherActor))
|
IsMovingInMyDirection(self, otherActor))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
// If there is a temporary blocker in our path, but we can remove it, we are not blocked.
|
||||||
|
var temporaryBlocker = otherActor.TraitOrDefault<ITemporaryBlocker>();
|
||||||
|
if (temporaryBlocker != null && temporaryBlocker.CanRemoveBlockage(otherActor, self))
|
||||||
|
return false;
|
||||||
|
|
||||||
// If we cannot crush the other actor in our way, we are blocked.
|
// If we cannot crush the other actor in our way, we are blocked.
|
||||||
if (self == null || Crushes == null || Crushes.Count == 0)
|
if (self == null || Crushes == null || Crushes.Count == 0)
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
93
OpenRA.Mods.Common/Traits/Render/WithGateSpriteBody.cs
Normal file
93
OpenRA.Mods.Common/Traits/Render/WithGateSpriteBody.cs
Normal file
@@ -0,0 +1,93 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenRA.Graphics;
|
||||||
|
using OpenRA.Mods.Common.Graphics;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.Traits
|
||||||
|
{
|
||||||
|
class WithGateSpriteBodyInfo : WithSpriteBodyInfo, Requires<GateInfo>
|
||||||
|
{
|
||||||
|
[Desc("Cells (outside the gate footprint) that contain wall cells that can connect to the gate")]
|
||||||
|
public readonly CVec[] WallConnections = { };
|
||||||
|
|
||||||
|
[Desc("Wall type for connections")]
|
||||||
|
public readonly string Type = "wall";
|
||||||
|
|
||||||
|
public override object Create(ActorInitializer init) { return new WithGateSpriteBody(init, this); }
|
||||||
|
|
||||||
|
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||||
|
{
|
||||||
|
var anim = new Animation(init.World, image);
|
||||||
|
anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0);
|
||||||
|
|
||||||
|
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class WithGateSpriteBody : WithSpriteBody, INotifyRemovedFromWorld, INotifyBuildComplete, IWallConnector
|
||||||
|
{
|
||||||
|
readonly WithGateSpriteBodyInfo gateInfo;
|
||||||
|
readonly Gate gate;
|
||||||
|
|
||||||
|
public WithGateSpriteBody(ActorInitializer init, WithGateSpriteBodyInfo info)
|
||||||
|
: base(init, info, () => 0)
|
||||||
|
{
|
||||||
|
gateInfo = info;
|
||||||
|
gate = init.Self.Trait<Gate>();
|
||||||
|
}
|
||||||
|
|
||||||
|
int GetGateFrame()
|
||||||
|
{
|
||||||
|
return int2.Lerp(0, DefaultAnimation.CurrentSequence.Length - 1, gate.Position, gate.OpenPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DamageStateChanged(Actor self, AttackInfo e)
|
||||||
|
{
|
||||||
|
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), GetGateFrame);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void BuildingComplete(Actor self)
|
||||||
|
{
|
||||||
|
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), GetGateFrame);
|
||||||
|
UpdateNeighbours(self);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateNeighbours(Actor self)
|
||||||
|
{
|
||||||
|
var footprint = FootprintUtils.Tiles(self).ToArray();
|
||||||
|
var adjacent = Util.ExpandFootprint(footprint, true).Except(footprint)
|
||||||
|
.Where(self.World.Map.Contains).ToList();
|
||||||
|
|
||||||
|
var adjacentActorTraits = adjacent.SelectMany(self.World.ActorMap.GetActorsAt)
|
||||||
|
.SelectMany(a => a.TraitsImplementing<IWallConnector>());
|
||||||
|
|
||||||
|
foreach (var aat in adjacentActorTraits)
|
||||||
|
aat.SetDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemovedFromWorld(Actor self)
|
||||||
|
{
|
||||||
|
UpdateNeighbours(self);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IWallConnector.AdjacentWallCanConnect(Actor self, CPos wallLocation, string wallType, out CVec facing)
|
||||||
|
{
|
||||||
|
facing = wallLocation - self.Location;
|
||||||
|
return wallType == gateInfo.Type && gateInfo.WallConnections.Contains(facing);
|
||||||
|
}
|
||||||
|
|
||||||
|
void IWallConnector.SetDirty() { }
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -750,3 +750,52 @@
|
|||||||
Inherits: ^TerrainOverlay
|
Inherits: ^TerrainOverlay
|
||||||
CustomSelectionSize:
|
CustomSelectionSize:
|
||||||
CustomBounds: 220,220
|
CustomBounds: 220,220
|
||||||
|
|
||||||
|
^Gate:
|
||||||
|
Inherits: ^Building
|
||||||
|
Valued:
|
||||||
|
Cost: 250
|
||||||
|
Health:
|
||||||
|
HP: 350
|
||||||
|
Armor:
|
||||||
|
Type: Heavy
|
||||||
|
LineBuildNode:
|
||||||
|
Types: wall, gate
|
||||||
|
-Building:
|
||||||
|
-Capturable:
|
||||||
|
-GivesBuildableArea:
|
||||||
|
-MustBeDestroyed:
|
||||||
|
-WithSpriteBody:
|
||||||
|
WithGateSpriteBody:
|
||||||
|
Power:
|
||||||
|
CanPowerDown:
|
||||||
|
IndicatorPalette: mouse
|
||||||
|
Tooltip:
|
||||||
|
Description: Automated barrier that opens for allied units.
|
||||||
|
Gate:
|
||||||
|
Adjacent: 4
|
||||||
|
BuildSounds: place2.aud
|
||||||
|
OpeningSound: gateup1.aud
|
||||||
|
ClosingSound: gatedwn1.aud
|
||||||
|
TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
|
||||||
|
BlocksProjectilesHeight: 640
|
||||||
|
|
||||||
|
^Gate_A:
|
||||||
|
Inherits: ^Gate
|
||||||
|
Gate:
|
||||||
|
Dimensions: 3,1
|
||||||
|
Footprint: xxx
|
||||||
|
WithGateSpriteBody:
|
||||||
|
WallConnections: -1,0, 3,0
|
||||||
|
LineBuildNode:
|
||||||
|
Connections: -1,0, 1,0
|
||||||
|
|
||||||
|
^Gate_B:
|
||||||
|
Inherits: ^Gate
|
||||||
|
Gate:
|
||||||
|
Dimensions: 1,3
|
||||||
|
Footprint: x x x
|
||||||
|
WithGateSpriteBody:
|
||||||
|
WallConnections: 0,-1, 0,3
|
||||||
|
LineBuildNode:
|
||||||
|
Connections: 0,-1, 0,1
|
||||||
|
|||||||
@@ -25,6 +25,24 @@ GAWALL:
|
|||||||
LineBuild:
|
LineBuild:
|
||||||
NodeTypes: wall, turret
|
NodeTypes: wall, turret
|
||||||
|
|
||||||
|
GAGATE_A:
|
||||||
|
Inherits: ^Gate_A
|
||||||
|
Buildable:
|
||||||
|
Queue: Defense
|
||||||
|
BuildPaletteOrder: 100
|
||||||
|
Prerequisites: gapile, ~structures.gdi
|
||||||
|
Tooltip:
|
||||||
|
Name: GDI Gate
|
||||||
|
|
||||||
|
GAGATE_B:
|
||||||
|
Inherits: ^Gate_B
|
||||||
|
Buildable:
|
||||||
|
Queue: Defense
|
||||||
|
BuildPaletteOrder: 100
|
||||||
|
Prerequisites: gapile, ~structures.gdi
|
||||||
|
Tooltip:
|
||||||
|
Name: GDI Gate
|
||||||
|
|
||||||
GACTWR:
|
GACTWR:
|
||||||
Inherits: ^Defense
|
Inherits: ^Defense
|
||||||
-WithSpriteBody:
|
-WithSpriteBody:
|
||||||
|
|||||||
@@ -25,6 +25,24 @@ NAWALL:
|
|||||||
LineBuild:
|
LineBuild:
|
||||||
NodeTypes: wall, turret
|
NodeTypes: wall, turret
|
||||||
|
|
||||||
|
NAGATE_A:
|
||||||
|
Inherits: ^Gate_A
|
||||||
|
Buildable:
|
||||||
|
Queue: Defense
|
||||||
|
BuildPaletteOrder: 100
|
||||||
|
Prerequisites: nahand, ~structures.nod
|
||||||
|
Tooltip:
|
||||||
|
Name: Nod Gate
|
||||||
|
|
||||||
|
NAGATE_B:
|
||||||
|
Inherits: ^Gate_B
|
||||||
|
Buildable:
|
||||||
|
Queue: Defense
|
||||||
|
BuildPaletteOrder: 100
|
||||||
|
Prerequisites: nahand, ~structures.nod
|
||||||
|
Tooltip:
|
||||||
|
Name: Nod Gate
|
||||||
|
|
||||||
NALASR:
|
NALASR:
|
||||||
Inherits: ^Defense
|
Inherits: ^Defense
|
||||||
Valued:
|
Valued:
|
||||||
|
|||||||
@@ -602,6 +602,120 @@ gawall:
|
|||||||
Offset: 0, 0
|
Offset: 0, 0
|
||||||
UseTilesetCode: false
|
UseTilesetCode: false
|
||||||
|
|
||||||
|
gagate_a:
|
||||||
|
Defaults:
|
||||||
|
Offset: -24, -24
|
||||||
|
UseTilesetCode: true
|
||||||
|
idle:
|
||||||
|
Length: 10
|
||||||
|
ShadowStart: 21
|
||||||
|
damaged-idle:
|
||||||
|
Start: 10
|
||||||
|
Length: 10
|
||||||
|
ShadowStart: 31
|
||||||
|
dead:
|
||||||
|
Start: 20
|
||||||
|
Tick: 400
|
||||||
|
ShadowStart: 41
|
||||||
|
make:
|
||||||
|
Frames: 9, 8, 7, 6, 5, 4, 3, 2, 1
|
||||||
|
Length: 9
|
||||||
|
emp-overlay: emp_fx01
|
||||||
|
Length: *
|
||||||
|
Offset: 0, 0
|
||||||
|
UseTilesetCode: false
|
||||||
|
ZOffset: 512
|
||||||
|
BlendMode: Additive
|
||||||
|
icon: gateicon
|
||||||
|
Offset: 0, 0
|
||||||
|
UseTilesetCode: false
|
||||||
|
|
||||||
|
gagate_b:
|
||||||
|
Defaults:
|
||||||
|
Offset: 24, -24
|
||||||
|
UseTilesetCode: true
|
||||||
|
idle:
|
||||||
|
Length: 10
|
||||||
|
ShadowStart: 21
|
||||||
|
damaged-idle:
|
||||||
|
Start: 10
|
||||||
|
Length: 10
|
||||||
|
ShadowStart: 31
|
||||||
|
dead:
|
||||||
|
Start: 20
|
||||||
|
Tick: 400
|
||||||
|
ShadowStart: 41
|
||||||
|
make:
|
||||||
|
Frames: 9, 8, 7, 6, 5, 4, 3, 2, 1
|
||||||
|
Length: 9
|
||||||
|
emp-overlay: emp_fx01
|
||||||
|
Length: *
|
||||||
|
Offset: 0, 0
|
||||||
|
UseTilesetCode: false
|
||||||
|
ZOffset: 512
|
||||||
|
BlendMode: Additive
|
||||||
|
icon: gat2icon
|
||||||
|
Offset: 0, 0
|
||||||
|
UseTilesetCode: false
|
||||||
|
|
||||||
|
nagate_a:
|
||||||
|
Defaults:
|
||||||
|
Offset: -24, -24
|
||||||
|
UseTilesetCode: true
|
||||||
|
Tick: 80
|
||||||
|
idle:
|
||||||
|
Length: 7
|
||||||
|
ShadowStart: 15
|
||||||
|
damaged-idle:
|
||||||
|
Start: 7
|
||||||
|
Length: 7
|
||||||
|
ShadowStart: 22
|
||||||
|
dead:
|
||||||
|
Start: 14
|
||||||
|
Tick: 400
|
||||||
|
ShadowStart: 29
|
||||||
|
make:
|
||||||
|
Frames: 6, 5, 4, 3, 2, 1
|
||||||
|
Length: 6
|
||||||
|
emp-overlay: emp_fx01
|
||||||
|
Length: *
|
||||||
|
Offset: 0, 0
|
||||||
|
UseTilesetCode: false
|
||||||
|
ZOffset: 512
|
||||||
|
BlendMode: Additive
|
||||||
|
icon: ngaticon
|
||||||
|
Offset: 0, 0
|
||||||
|
UseTilesetCode: false
|
||||||
|
|
||||||
|
nagate_b:
|
||||||
|
Defaults:
|
||||||
|
Offset: 24, -24
|
||||||
|
UseTilesetCode: true
|
||||||
|
Tick: 80
|
||||||
|
idle:
|
||||||
|
Length: 7
|
||||||
|
ShadowStart: 15
|
||||||
|
damaged-idle:
|
||||||
|
Start: 7
|
||||||
|
Length: 7
|
||||||
|
ShadowStart: 22
|
||||||
|
dead:
|
||||||
|
Start: 14
|
||||||
|
Tick: 400
|
||||||
|
ShadowStart: 29
|
||||||
|
make:
|
||||||
|
Frames: 6, 5, 4, 3, 2, 1
|
||||||
|
Length: 6
|
||||||
|
emp-overlay: emp_fx01
|
||||||
|
Length: *
|
||||||
|
Offset: 0, 0
|
||||||
|
UseTilesetCode: false
|
||||||
|
ZOffset: 512
|
||||||
|
BlendMode: Additive
|
||||||
|
icon: nga2icon
|
||||||
|
Offset: 0, 0
|
||||||
|
UseTilesetCode: false
|
||||||
|
|
||||||
nawall:
|
nawall:
|
||||||
Defaults:
|
Defaults:
|
||||||
Offset: 0, -12
|
Offset: 0, -12
|
||||||
|
|||||||
Reference in New Issue
Block a user