Fix some other bogus bits in Bridge
This commit is contained in:
@@ -107,6 +107,10 @@ namespace OpenRA.Mods.RA
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a => a.Key,
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a => a.Key,
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a => sprites[new TileReference<ushort,byte>(t.First, (byte)a.Value)]));
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a => sprites[new TileReference<ushort,byte>(t.First, (byte)a.Value)]));
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}
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}
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// Set the initial custom terrain types
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foreach (var c in TileSprites[currentTemplate].Keys)
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self.World.Map.CustomTerrain[c.X, c.Y] = GetTerrainType(c);
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}
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}
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public string GetTerrainType(int2 cell)
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public string GetTerrainType(int2 cell)
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@@ -160,7 +164,7 @@ namespace OpenRA.Mods.RA
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{
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{
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self.Kill(self); // this changes the damagestate
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self.Kill(self); // this changes the damagestate
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}
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}
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var oldTempate = currentTemplate;
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var ds = Health.DamageState;
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var ds = Health.DamageState;
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currentTemplate = (ds == DamageState.Dead && Info.DestroyedTemplate > 0) ? Info.DestroyedTemplate :
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currentTemplate = (ds == DamageState.Dead && Info.DestroyedTemplate > 0) ? Info.DestroyedTemplate :
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(ds >= DamageState.Heavy && Info.DamagedTemplate > 0) ? Info.DamagedTemplate : Info.Template;
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(ds >= DamageState.Heavy && Info.DamagedTemplate > 0) ? Info.DamagedTemplate : Info.Template;
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@@ -179,6 +183,9 @@ namespace OpenRA.Mods.RA
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currentTemplate = Info.DestroyedPlusSouthTemplate;
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currentTemplate = Info.DestroyedPlusSouthTemplate;
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}
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}
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if (currentTemplate == oldTempate)
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return;
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if (ds == DamageState.Dead && !dead)
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if (ds == DamageState.Dead && !dead)
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{
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{
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dead = true;
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dead = true;
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