Parse map rules and players from remote maps.

This commit is contained in:
Paul Chote
2016-03-27 13:11:37 +01:00
parent 81f22f8871
commit 65f7d46025
3 changed files with 47 additions and 12 deletions

View File

@@ -17,6 +17,7 @@ using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading;
using OpenRA.FileSystem;
using OpenRA.Graphics;
@@ -51,6 +52,9 @@ namespace OpenRA
public readonly MapGridType map_grid_type;
public readonly string minimap;
public readonly bool downloading;
public readonly string tileset;
public readonly string rules;
public readonly string players_block;
}
public class MapPreview : IDisposable, IReadOnlyFileSystem
@@ -334,7 +338,7 @@ namespace OpenRA
return true;
}
public void UpdateRemoteSearch(MapStatus status, MiniYaml yaml)
public void UpdateRemoteSearch(MapStatus status, MiniYaml yaml, Action<MapPreview> parseMetadata = null)
{
var newData = innerData.Clone();
newData.Status = status;
@@ -358,14 +362,31 @@ namespace OpenRA
newData.Author = r.author;
newData.PlayerCount = r.players;
newData.Bounds = r.bounds;
newData.TileSet = r.tileset;
var spawns = new CPos[r.spawnpoints.Length / 2];
for (var j = 0; j < r.spawnpoints.Length; j += 2)
spawns[j / 2] = new CPos(r.spawnpoints[j], r.spawnpoints[j + 1]);
newData.SpawnPoints = spawns;
newData.GridType = r.map_grid_type;
newData.Preview = new Bitmap(new MemoryStream(Convert.FromBase64String(r.minimap)));
var playersString = Encoding.UTF8.GetString(Convert.FromBase64String(r.players_block));
newData.Players = new MapPlayers(MiniYaml.FromString(playersString));
newData.SetRulesetGenerator(modData, () =>
{
var rulesString = Encoding.UTF8.GetString(Convert.FromBase64String(r.rules));
var rulesYaml = new MiniYaml("", MiniYaml.FromString(rulesString)).ToDictionary();
var ruleDefinitions = LoadRuleSection(rulesYaml, "Rules");
var weaponDefinitions = LoadRuleSection(rulesYaml, "Weapons");
var voiceDefinitions = LoadRuleSection(rulesYaml, "Voices");
var musicDefinitions = LoadRuleSection(rulesYaml, "Music");
var notificationDefinitions = LoadRuleSection(rulesYaml, "Notifications");
var sequenceDefinitions = LoadRuleSection(rulesYaml, "Sequences");
return Ruleset.Load(modData, this, TileSet, ruleDefinitions, weaponDefinitions,
voiceDefinitions, notificationDefinitions, musicDefinitions, sequenceDefinitions);
});
}
catch (Exception) { }
@@ -374,6 +395,9 @@ namespace OpenRA
if (innerData.Preview != null)
cache.CacheMinimap(this);
if (parseMetadata != null)
parseMetadata(this);
}
// Update the status and class unconditionally