Added a lua function for airstrikes
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36
OpenRA.Mods.RA/Scripting/Properties/AirstrikeProperties.cs
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36
OpenRA.Mods.RA/Scripting/Properties/AirstrikeProperties.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using Eluant;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptGlobal("Air Support Powers")]
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public class AirstrikeProperties : ScriptActorProperties, Requires<AirstrikePowerInfo>
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{
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readonly AirstrikePower ap;
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public AirstrikeProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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ap = self.TraitsImplementing<AirstrikePower>().First();
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}
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[Desc("Activate the actor's Airstrike Power.")]
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public void SendAirstrike(WPos target, bool randomize = true, int facing = 0)
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{
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ap.SendAirstrike(Self, target, randomize, facing);
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}
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}
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}
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