Added a lua function for airstrikes

This commit is contained in:
abcdefg30
2014-12-25 23:26:17 +01:00
parent 3ea70e891d
commit 660f43cc66
3 changed files with 52 additions and 7 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using Eluant;
using OpenRA.Mods.RA.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Scripting
{
[ScriptGlobal("Air Support Powers")]
public class AirstrikeProperties : ScriptActorProperties, Requires<AirstrikePowerInfo>
{
readonly AirstrikePower ap;
public AirstrikeProperties(ScriptContext context, Actor self)
: base(context, self)
{
ap = self.TraitsImplementing<AirstrikePower>().First();
}
[Desc("Activate the actor's Airstrike Power.")]
public void SendAirstrike(WPos target, bool randomize = true, int facing = 0)
{
ap.SendAirstrike(Self, target, randomize, facing);
}
}
}