Merge pull request #9103 from reaperrr/water-rot

Refactored WaterPaletteRotation into RotationPaletteEffect
This commit is contained in:
RoosterDragon
2015-09-06 20:19:09 +01:00
13 changed files with 128 additions and 77 deletions

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@@ -366,7 +366,7 @@
<Compile Include="Traits\PaletteEffects\GlobalLightingPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\FlashPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\WaterPaletteRotation.cs" />
<Compile Include="Traits\PaletteEffects\RotationPaletteEffect.cs" />
<Compile Include="Traits\Player\ActorGroupProxy.cs" />
<Compile Include="Traits\Player\AllyRepair.cs" />
<Compile Include="Traits\Player\BaseAttackNotifier.cs" />

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@@ -0,0 +1,105 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Palette effect used for sprinkle \"animations\".")]
class RotationPaletteEffectInfo : ITraitInfo
{
[Desc("Defines to which palettes this effect should be applied to.",
"If none specified, it applies to all palettes not explicitly excluded.")]
public readonly HashSet<string> Palettes = new HashSet<string>();
[Desc("Defines for which tileset IDs this effect should be loaded.",
"If none specified, it applies to all tileset IDs not explicitly excluded.")]
public readonly HashSet<string> Tilesets = new HashSet<string>();
[Desc("Defines which palettes should be excluded from this effect.")]
public readonly HashSet<string> ExcludePalettes = new HashSet<string>();
[Desc("Don't apply the effect for these tileset IDs.")]
public readonly HashSet<string> ExcludeTilesets = new HashSet<string>();
[Desc("Palette index of first RotationRange color.")]
public readonly int RotationBase = 0x60;
[Desc("Range of colors to rotate.")]
public readonly int RotationRange = 7;
[Desc("Step towards next color index per tick.")]
public readonly float RotationStep = .25f;
public object Create(ActorInitializer init) { return new RotationPaletteEffect(init.World, this); }
}
class RotationPaletteEffect : ITick, IPaletteModifier
{
readonly RotationPaletteEffectInfo info;
readonly uint[] rotationBuffer;
readonly bool validTileset;
readonly string tilesetId;
float t = 0;
public RotationPaletteEffect(World world, RotationPaletteEffectInfo info)
{
this.info = info;
rotationBuffer = new uint[info.RotationRange];
tilesetId = world.TileSet.Id;
validTileset = IsValidTileset();
}
bool IsValidTileset()
{
if (info.Tilesets.Count == 0 && info.ExcludeTilesets.Count == 0)
return true;
return info.Tilesets.Contains(tilesetId) && !info.ExcludeTilesets.Contains(tilesetId);
}
public void Tick(Actor self)
{
if (!validTileset)
return;
t += info.RotationStep;
}
public void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
{
if (!validTileset)
return;
var rotate = (int)t % info.RotationRange;
if (rotate == 0)
return;
foreach (var kvp in palettes)
{
if ((info.Palettes.Count > 0 && !info.Palettes.Any(kvp.Key.StartsWith))
|| (info.ExcludePalettes.Count > 0 && info.ExcludePalettes.Any(kvp.Key.StartsWith)))
continue;
var palette = kvp.Value;
for (var i = 0; i < info.RotationRange; i++)
rotationBuffer[(rotate + i) % info.RotationRange] = palette[info.RotationBase + i];
for (var i = 0; i < info.RotationRange; i++)
palette[info.RotationBase + i] = rotationBuffer[i];
}
}
}
}

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@@ -1,63 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Palette effect used for sprinkle \"animations\" on terrain tiles.")]
class WaterPaletteRotationInfo : ITraitInfo
{
public readonly HashSet<string> ExcludePalettes = new HashSet<string>();
public object Create(ActorInitializer init) { return new WaterPaletteRotation(init.World, this); }
}
class WaterPaletteRotation : ITick, IPaletteModifier
{
readonly WaterPaletteRotationInfo info;
readonly World world;
float t = 0;
public WaterPaletteRotation(World world, WaterPaletteRotationInfo info)
{
this.world = world;
this.info = info;
}
public void Tick(Actor self) { t += .25f; }
uint[] temp = new uint[7]; /* allocating this on the fly actually hurts our profile */
public void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
{
var rotate = (int)t % 7;
if (rotate == 0)
return;
foreach (var kvp in palettes)
{
if (info.ExcludePalettes.Contains(kvp.Key))
continue;
var palette = kvp.Value;
for (var i = 0; i < 7; i++)
temp[(rotate + i) % 7] = palette[world.TileSet.WaterPaletteRotationBase + i];
for (var i = 0; i < 7; i++)
palette[world.TileSet.WaterPaletteRotationBase + i] = temp[i];
}
}
}
}

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@@ -2051,6 +2051,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
// WaterPaletteRotation renamed to RotationPaletteEffect
if (engineVersion < 20150903)
{
if (depth == 1 && node.Key == "WaterPaletteRotation")
node.Key = "RotationPaletteEffect";
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}