#398 c4 vs friendly buildings goes through the motions, but does nothing
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@@ -25,7 +25,6 @@ namespace OpenRA.Mods.RA.Activities
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{
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if (IsCanceled) return NextActivity;
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if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity;
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if (target.Owner == self.Owner) return NextActivity;
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if( !target.Trait<IOccupySpace>().OccupiedCells().Any( x => x == self.Location ) )
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return NextActivity;
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