Merge pull request #3571 from pchote/split-shadows

Add support for TS/RA2 split-shadows.
This commit is contained in:
Matthias Mailänder
2013-07-15 09:18:35 -07:00
27 changed files with 126 additions and 87 deletions

View File

@@ -9,6 +9,7 @@
#endregion
using System;
using System.Collections.Generic;
namespace OpenRA.Graphics
{
@@ -34,14 +35,23 @@ namespace OpenRA.Graphics
this.facingFunc = facingFunc;
}
public Sprite Image
int CurrentFrame { get { return backwards ? CurrentSequence.Start + CurrentSequence.Length - frame - 1 : frame; } }
public Sprite Image { get { return CurrentSequence.GetSprite(CurrentFrame, facingFunc()); } }
public IEnumerable<IRenderable> Render(WPos pos, int zOffset, PaletteReference palette, float scale)
{
get
if (CurrentSequence.ShadowStart >= 0)
{
return backwards
? CurrentSequence.GetSprite(CurrentSequence.End - frame - 1, facingFunc())
: CurrentSequence.GetSprite(frame, facingFunc());
var shadow = CurrentSequence.GetShadow(CurrentFrame, facingFunc());
yield return new SpriteRenderable(shadow, pos, CurrentSequence.ShadowZOffset + zOffset, palette, scale);
}
yield return new SpriteRenderable(Image, pos, CurrentSequence.ZOffset + zOffset, palette, scale);
}
public IEnumerable<IRenderable> Render(WPos pos, PaletteReference palette)
{
return Render(pos, 0, palette, 1f);
}
public void Play(string sequenceName)

View File

@@ -9,6 +9,7 @@
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Traits;
namespace OpenRA.Graphics
@@ -34,19 +35,14 @@ namespace OpenRA.Graphics
this.ZOffset = zOffset;
}
public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal)
{
return Image(self, wr, pal, 1f);
}
public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
{
var p = self.CenterPosition;
if (OffsetFunc != null)
p += OffsetFunc();
var z = (ZOffset != null) ? ZOffset(p) : 0;
return new SpriteRenderable(Animation.Image, p, z, pal, scale);
return Animation.Render(p, z, pal, scale);
}
public static implicit operator AnimationWithOffset(Animation a)

View File

@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace OpenRA.Graphics
{
@@ -47,6 +48,8 @@ namespace OpenRA.Graphics
public struct SpriteRenderable : IRenderable
{
public static readonly IEnumerable<IRenderable> None = new IRenderable[0].AsEnumerable();
readonly Sprite sprite;
readonly WPos pos;
readonly int zOffset;

View File

@@ -9,7 +9,6 @@
#endregion
using System;
using System.Xml;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
@@ -19,16 +18,17 @@ namespace OpenRA.Graphics
public class Sequence
{
readonly Sprite[] sprites;
readonly int start, length, stride, facings, tick;
readonly bool reverseFacings, transpose;
public readonly string Name;
public int Start { get { return start; } }
public int End { get { return start + length; } }
public int Length { get { return length; } }
public int Stride { get { return stride; } }
public int Facings { get { return facings; } }
public int Tick { get { return tick; } }
public readonly int Start;
public readonly int Length;
public readonly int Stride;
public readonly int Facings;
public readonly int Tick;
public readonly int ZOffset;
public readonly int ShadowStart;
public readonly int ShadowZOffset;
public Sequence(string unit, string name, MiniYaml info)
{
@@ -37,7 +37,7 @@ namespace OpenRA.Graphics
var d = info.NodesDict;
var offset = float2.Zero;
start = int.Parse(d["Start"].Value);
Start = int.Parse(d["Start"].Value);
if (d.ContainsKey("Offset"))
offset = FieldLoader.GetValue<float2>("Offset", d["Offset"].Value);
@@ -48,60 +48,83 @@ namespace OpenRA.Graphics
s => new Sprite(s.sheet, s.bounds, s.offset + offset, s.channel)).ToArray();
if (!d.ContainsKey("Length"))
length = 1;
Length = 1;
else if (d["Length"].Value == "*")
length = sprites.Length - Start;
Length = sprites.Length - Start;
else
length = int.Parse(d["Length"].Value);
Length = int.Parse(d["Length"].Value);
if (d.ContainsKey("Stride"))
stride = int.Parse(d["Stride"].Value);
Stride = int.Parse(d["Stride"].Value);
else
stride = length;
Stride = Length;
if (d.ContainsKey("Facings"))
{
var f = int.Parse(d["Facings"].Value);
facings = Math.Abs(f);
Facings = Math.Abs(f);
reverseFacings = f < 0;
}
else
facings = 1;
Facings = 1;
if (d.ContainsKey("Tick"))
tick = int.Parse(d["Tick"].Value);
Tick = int.Parse(d["Tick"].Value);
else
tick = 40;
Tick = 40;
if (d.ContainsKey("Transpose"))
transpose = bool.Parse(d["Transpose"].Value);
if (length > stride)
if (d.ContainsKey("ShadowStart"))
ShadowStart = int.Parse(d["ShadowStart"].Value);
else
ShadowStart = -1;
if (d.ContainsKey("ShadowZOffset"))
ShadowZOffset = int.Parse(d["ShadowZOffset"].Value);
else
ShadowZOffset = -5;
if (d.ContainsKey("ZOffset"))
ZOffset = int.Parse(d["ZOffset"].Value);
if (Length > Stride)
throw new InvalidOperationException(
"{0}: Sequence {1}.{2}: Length must be <= stride"
.F(info.Nodes[0].Location, unit, name));
if (start < 0 || start + facings * stride > sprites.Length)
if (Start < 0 || Start + Facings * Stride > sprites.Length || ShadowStart + Facings * Stride > sprites.Length)
throw new InvalidOperationException(
"{6}: Sequence {0}.{1} uses frames [{2}..{3}] of SHP `{4}`, but only 0..{5} actually exist"
.F(unit, name, start, start + facings * stride - 1, srcOverride ?? unit, sprites.Length - 1,
.F(unit, name, Start, Start + Facings * Stride - 1, srcOverride ?? unit, sprites.Length - 1,
info.Nodes[0].Location));
}
public Sprite GetSprite(int frame)
{
return GetSprite(frame, 0);
return GetSprite(Start, frame, 0);
}
public Sprite GetSprite(int frame, int facing)
{
var f = Traits.Util.QuantizeFacing(facing, facings);
return GetSprite(Start, frame, facing);
}
public Sprite GetShadow(int frame, int facing)
{
return ShadowStart >= 0 ? GetSprite(ShadowStart, frame, facing) : null;
}
Sprite GetSprite(int start, int frame, int facing)
{
var f = Traits.Util.QuantizeFacing(facing, Facings);
if (reverseFacings)
f = (facings - f) % facings;
f = (Facings - f) % Facings;
int i = transpose ? (frame % length) * facings + f :
(f * stride) + (frame % length);
int i = transpose ? (frame % Length) * Facings + f :
(f * Stride) + (frame % Length);
return sprites[start + i];
}

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Traits
var anim = new Animation(RenderSimple.GetImage(ai), () => 0);
anim.PlayRepeating("idle");
yield return new SpriteRenderable(anim.Image, WPos.Zero, 0, pr, 1f);
return anim.Render(WPos.Zero, pr);
}
}

View File

@@ -90,8 +90,13 @@ namespace OpenRA.Traits
}
foreach (var a in anims.Values)
if (a.DisableFunc == null || !a.DisableFunc())
yield return a.Image(self, wr, palette, Info.Scale);
{
if (a.DisableFunc != null && a.DisableFunc())
continue;
foreach (var r in a.Render(self, wr, palette, Info.Scale))
yield return r;
}
}
public virtual void Tick(Actor self)