Merge pull request #3571 from pchote/split-shadows
Add support for TS/RA2 split-shadows.
This commit is contained in:
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
@@ -34,14 +35,23 @@ namespace OpenRA.Graphics
|
||||
this.facingFunc = facingFunc;
|
||||
}
|
||||
|
||||
public Sprite Image
|
||||
int CurrentFrame { get { return backwards ? CurrentSequence.Start + CurrentSequence.Length - frame - 1 : frame; } }
|
||||
public Sprite Image { get { return CurrentSequence.GetSprite(CurrentFrame, facingFunc()); } }
|
||||
|
||||
public IEnumerable<IRenderable> Render(WPos pos, int zOffset, PaletteReference palette, float scale)
|
||||
{
|
||||
get
|
||||
if (CurrentSequence.ShadowStart >= 0)
|
||||
{
|
||||
return backwards
|
||||
? CurrentSequence.GetSprite(CurrentSequence.End - frame - 1, facingFunc())
|
||||
: CurrentSequence.GetSprite(frame, facingFunc());
|
||||
var shadow = CurrentSequence.GetShadow(CurrentFrame, facingFunc());
|
||||
yield return new SpriteRenderable(shadow, pos, CurrentSequence.ShadowZOffset + zOffset, palette, scale);
|
||||
}
|
||||
|
||||
yield return new SpriteRenderable(Image, pos, CurrentSequence.ZOffset + zOffset, palette, scale);
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> Render(WPos pos, PaletteReference palette)
|
||||
{
|
||||
return Render(pos, 0, palette, 1f);
|
||||
}
|
||||
|
||||
public void Play(string sequenceName)
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
@@ -34,19 +35,14 @@ namespace OpenRA.Graphics
|
||||
this.ZOffset = zOffset;
|
||||
}
|
||||
|
||||
public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal)
|
||||
{
|
||||
return Image(self, wr, pal, 1f);
|
||||
}
|
||||
|
||||
public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
|
||||
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
|
||||
{
|
||||
var p = self.CenterPosition;
|
||||
if (OffsetFunc != null)
|
||||
p += OffsetFunc();
|
||||
|
||||
var z = (ZOffset != null) ? ZOffset(p) : 0;
|
||||
return new SpriteRenderable(Animation.Image, p, z, pal, scale);
|
||||
return Animation.Render(p, z, pal, scale);
|
||||
}
|
||||
|
||||
public static implicit operator AnimationWithOffset(Animation a)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
@@ -47,6 +48,8 @@ namespace OpenRA.Graphics
|
||||
|
||||
public struct SpriteRenderable : IRenderable
|
||||
{
|
||||
public static readonly IEnumerable<IRenderable> None = new IRenderable[0].AsEnumerable();
|
||||
|
||||
readonly Sprite sprite;
|
||||
readonly WPos pos;
|
||||
readonly int zOffset;
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Xml;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
@@ -19,16 +18,17 @@ namespace OpenRA.Graphics
|
||||
public class Sequence
|
||||
{
|
||||
readonly Sprite[] sprites;
|
||||
readonly int start, length, stride, facings, tick;
|
||||
readonly bool reverseFacings, transpose;
|
||||
|
||||
public readonly string Name;
|
||||
public int Start { get { return start; } }
|
||||
public int End { get { return start + length; } }
|
||||
public int Length { get { return length; } }
|
||||
public int Stride { get { return stride; } }
|
||||
public int Facings { get { return facings; } }
|
||||
public int Tick { get { return tick; } }
|
||||
public readonly int Start;
|
||||
public readonly int Length;
|
||||
public readonly int Stride;
|
||||
public readonly int Facings;
|
||||
public readonly int Tick;
|
||||
public readonly int ZOffset;
|
||||
public readonly int ShadowStart;
|
||||
public readonly int ShadowZOffset;
|
||||
|
||||
public Sequence(string unit, string name, MiniYaml info)
|
||||
{
|
||||
@@ -37,7 +37,7 @@ namespace OpenRA.Graphics
|
||||
var d = info.NodesDict;
|
||||
var offset = float2.Zero;
|
||||
|
||||
start = int.Parse(d["Start"].Value);
|
||||
Start = int.Parse(d["Start"].Value);
|
||||
|
||||
if (d.ContainsKey("Offset"))
|
||||
offset = FieldLoader.GetValue<float2>("Offset", d["Offset"].Value);
|
||||
@@ -48,60 +48,83 @@ namespace OpenRA.Graphics
|
||||
s => new Sprite(s.sheet, s.bounds, s.offset + offset, s.channel)).ToArray();
|
||||
|
||||
if (!d.ContainsKey("Length"))
|
||||
length = 1;
|
||||
Length = 1;
|
||||
else if (d["Length"].Value == "*")
|
||||
length = sprites.Length - Start;
|
||||
Length = sprites.Length - Start;
|
||||
else
|
||||
length = int.Parse(d["Length"].Value);
|
||||
Length = int.Parse(d["Length"].Value);
|
||||
|
||||
if (d.ContainsKey("Stride"))
|
||||
stride = int.Parse(d["Stride"].Value);
|
||||
Stride = int.Parse(d["Stride"].Value);
|
||||
else
|
||||
stride = length;
|
||||
Stride = Length;
|
||||
|
||||
if (d.ContainsKey("Facings"))
|
||||
{
|
||||
var f = int.Parse(d["Facings"].Value);
|
||||
facings = Math.Abs(f);
|
||||
Facings = Math.Abs(f);
|
||||
reverseFacings = f < 0;
|
||||
}
|
||||
else
|
||||
facings = 1;
|
||||
Facings = 1;
|
||||
|
||||
if (d.ContainsKey("Tick"))
|
||||
tick = int.Parse(d["Tick"].Value);
|
||||
Tick = int.Parse(d["Tick"].Value);
|
||||
else
|
||||
tick = 40;
|
||||
Tick = 40;
|
||||
|
||||
if (d.ContainsKey("Transpose"))
|
||||
transpose = bool.Parse(d["Transpose"].Value);
|
||||
|
||||
if (length > stride)
|
||||
if (d.ContainsKey("ShadowStart"))
|
||||
ShadowStart = int.Parse(d["ShadowStart"].Value);
|
||||
else
|
||||
ShadowStart = -1;
|
||||
|
||||
if (d.ContainsKey("ShadowZOffset"))
|
||||
ShadowZOffset = int.Parse(d["ShadowZOffset"].Value);
|
||||
else
|
||||
ShadowZOffset = -5;
|
||||
|
||||
if (d.ContainsKey("ZOffset"))
|
||||
ZOffset = int.Parse(d["ZOffset"].Value);
|
||||
|
||||
if (Length > Stride)
|
||||
throw new InvalidOperationException(
|
||||
"{0}: Sequence {1}.{2}: Length must be <= stride"
|
||||
.F(info.Nodes[0].Location, unit, name));
|
||||
|
||||
if (start < 0 || start + facings * stride > sprites.Length)
|
||||
if (Start < 0 || Start + Facings * Stride > sprites.Length || ShadowStart + Facings * Stride > sprites.Length)
|
||||
throw new InvalidOperationException(
|
||||
"{6}: Sequence {0}.{1} uses frames [{2}..{3}] of SHP `{4}`, but only 0..{5} actually exist"
|
||||
.F(unit, name, start, start + facings * stride - 1, srcOverride ?? unit, sprites.Length - 1,
|
||||
.F(unit, name, Start, Start + Facings * Stride - 1, srcOverride ?? unit, sprites.Length - 1,
|
||||
info.Nodes[0].Location));
|
||||
}
|
||||
|
||||
public Sprite GetSprite(int frame)
|
||||
{
|
||||
return GetSprite(frame, 0);
|
||||
return GetSprite(Start, frame, 0);
|
||||
}
|
||||
|
||||
public Sprite GetSprite(int frame, int facing)
|
||||
{
|
||||
var f = Traits.Util.QuantizeFacing(facing, facings);
|
||||
return GetSprite(Start, frame, facing);
|
||||
}
|
||||
|
||||
public Sprite GetShadow(int frame, int facing)
|
||||
{
|
||||
return ShadowStart >= 0 ? GetSprite(ShadowStart, frame, facing) : null;
|
||||
}
|
||||
|
||||
Sprite GetSprite(int start, int frame, int facing)
|
||||
{
|
||||
var f = Traits.Util.QuantizeFacing(facing, Facings);
|
||||
|
||||
if (reverseFacings)
|
||||
f = (facings - f) % facings;
|
||||
f = (Facings - f) % Facings;
|
||||
|
||||
int i = transpose ? (frame % length) * facings + f :
|
||||
(f * stride) + (frame % length);
|
||||
int i = transpose ? (frame % Length) * Facings + f :
|
||||
(f * Stride) + (frame % Length);
|
||||
|
||||
return sprites[start + i];
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace OpenRA.Traits
|
||||
var anim = new Animation(RenderSimple.GetImage(ai), () => 0);
|
||||
anim.PlayRepeating("idle");
|
||||
|
||||
yield return new SpriteRenderable(anim.Image, WPos.Zero, 0, pr, 1f);
|
||||
return anim.Render(WPos.Zero, pr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -90,8 +90,13 @@ namespace OpenRA.Traits
|
||||
}
|
||||
|
||||
foreach (var a in anims.Values)
|
||||
if (a.DisableFunc == null || !a.DisableFunc())
|
||||
yield return a.Image(self, wr, palette, Info.Scale);
|
||||
{
|
||||
if (a.DisableFunc != null && a.DisableFunc())
|
||||
continue;
|
||||
|
||||
foreach (var r in a.Render(self, wr, palette, Info.Scale))
|
||||
yield return r;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Tick(Actor self)
|
||||
|
||||
Reference in New Issue
Block a user