Merge pull request #3571 from pchote/split-shadows
Add support for TS/RA2 split-shadows.
This commit is contained in:
@@ -66,8 +66,6 @@ namespace OpenRA.Mods.RA
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if (!canCloak) Uncloak();
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}
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static readonly IRenderable[] Nothing = { };
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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if (remainingTime > 0)
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@@ -79,7 +77,7 @@ namespace OpenRA.Mods.RA
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else
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return r.Select(a => a.WithPalette(wr.Palette(info.Palette)));
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else
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return Nothing;
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return SpriteRenderable.None;
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}
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public void Tick(Actor self)
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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yield return new SpriteRenderable(Anim.Image, Pos, 0, wr.Palette(PaletteName), 1f);
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return Anim.Render(Pos, wr.Palette(PaletteName));
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}
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}
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}
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@@ -34,9 +34,10 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (a.IsInWorld)
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yield return new SpriteRenderable(anim.Image,
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a.CenterPosition, 0, wr.Palette("effect"), 1f);
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if (!a.IsInWorld)
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return SpriteRenderable.None;
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return anim.Render(a.CenterPosition, wr.Palette("effect"));
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}
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}
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}
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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yield return new SpriteRenderable(anim.Image, pos, 0, wr.Palette("effect"), 1f);
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return anim.Render(pos, wr.Palette("effect"));
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}
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}
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}
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@@ -80,10 +80,10 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!show || self.Destroyed)
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yield break;
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return SpriteRenderable.None;
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var palette = wr.Palette(info.IndicatorPalettePrefix+self.Owner.InternalName);
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yield return new SpriteRenderable(anim.Image, self.CenterPosition, 0, palette, 1f);
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return anim.Render(self.CenterPosition, palette);
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}
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}
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}
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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yield return new SpriteRenderable(Anim.Image, Pos, 0, wr.Palette("effect"), 1f);
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return Anim.Render(Pos, wr.Palette("effect"));
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}
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}
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}
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@@ -75,7 +75,7 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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yield return new SpriteRenderable(anim.Image, pos, 0, wr.Palette("effect"), 1f);
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return anim.Render(pos, wr.Palette("effect"));
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}
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}
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}
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@@ -76,7 +76,8 @@ namespace OpenRA.Mods.RA.Effects
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yield return c.WithPos(pos);
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}
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yield return new SpriteRenderable(paraAnim.Image, pos + parachuteOffset, 1, rc.First().Palette, 1f);
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foreach (var r in paraAnim.Render(pos + parachuteOffset, 1, rc.First().Palette, 1f))
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yield return r;
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}
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}
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}
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@@ -36,9 +36,10 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!a.Destroyed && a.Owner.IsAlliedWith(a.World.RenderPlayer))
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yield return new SpriteRenderable(anim.Image, a.CenterPosition, 0,
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wr.Palette("chrome"), 1f);
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if (a.Destroyed || a.Owner.IsAlliedWith(a.World.RenderPlayer))
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return SpriteRenderable.None;
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return anim.Render(a.CenterPosition, wr.Palette("chrome"));
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}
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}
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}
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@@ -50,14 +50,15 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (building.IsInWorld && building.Owner == building.World.LocalPlayer
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&& building.World.Selection.Actors.Contains(building))
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{
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var pos = cachedLocation.CenterPosition;
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var palette = wr.Palette(palettePrefix+building.Owner.InternalName);
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yield return new SpriteRenderable(circles.Image, pos, 0, palette, 1f);
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yield return new SpriteRenderable(flag.Image, pos, 0, palette, 1f);
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}
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if (building.Owner != building.World.LocalPlayer)
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return SpriteRenderable.None;
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if (!building.IsInWorld || !building.World.Selection.Actors.Contains(building))
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return SpriteRenderable.None;
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var pos = cachedLocation.CenterPosition;
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var palette = wr.Palette(palettePrefix+building.Owner.InternalName);
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return circles.Render(pos, palette).Concat(flag.Render(pos, palette));
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}
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}
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}
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@@ -44,11 +44,11 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!building.Destroyed)
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{
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yield return new SpriteRenderable(anim.Image, building.CenterPosition, 0,
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wr.Palette(palettePrefix+player.InternalName), 1f);
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}
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if (building.Destroyed)
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return SpriteRenderable.None;
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return anim.Render(building.CenterPosition,
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wr.Palette(palettePrefix+player.InternalName));
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}
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}
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}
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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yield return new SpriteRenderable(doors.Image, pos, 0, wr.Palette("effect"), 1f);
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return doors.Render(pos, wr.Palette("effect"));
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}
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}
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}
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@@ -28,14 +28,14 @@ namespace OpenRA.Mods.RA.Effects
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() => world.AddFrameEndTask(w => w.Remove(this)));
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}
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public void Tick( World world )
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public void Tick(World world)
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{
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Anim.Tick();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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yield return new SpriteRenderable(Anim.Image, Pos, 0, wr.Palette("effect"), 1f);
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return Anim.Render(Pos, wr.Palette("effect"));
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}
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}
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}
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@@ -29,12 +29,10 @@ namespace OpenRA.Mods.RA.Render
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public override IEnumerable<IRenderable> RenderPreview(ActorInfo building, PaletteReference pr)
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{
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var p = BaseBuildingPreview(building, pr);
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foreach (var r in p)
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yield return r;
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var anim = new Animation(RenderSprites.GetImage(building), () => 0);
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anim.PlayRepeating("idle-top");
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yield return new SpriteRenderable(anim.Image, WPos.Zero, 0, pr, 1f);
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return p.Concat(anim.Render(WPos.Zero, pr));
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}
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}
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@@ -23,7 +23,6 @@ namespace OpenRA.Mods.RA.Render
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{
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public RenderEditorOnly(Actor self) : base(self, () => 0) { }
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static readonly IRenderable[] Nothing = { };
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public override IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr) { return Nothing; }
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public override IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr) { return SpriteRenderable.None; }
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}
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}
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@@ -24,9 +24,6 @@ namespace OpenRA.Mods.RA.Render
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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[Desc("Additional draw-order offset")]
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public readonly int ZOffset = 0;
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public object Create(ActorInitializer init) { return new WithHarvestAnimation(init.self, this); }
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}
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@@ -47,7 +44,7 @@ namespace OpenRA.Mods.RA.Render
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rs.anims.Add("harvest_{0}".F(info.Sequence), new AnimationWithOffset(anim,
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() => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))),
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() => !visible,
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p => WithTurret.ZOffsetFromCenter(self, p, info.ZOffset)));
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p => WithTurret.ZOffsetFromCenter(self, p, 0)));
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}
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public void Harvested(Actor self, ResourceType resource)
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@@ -62,8 +62,13 @@ namespace OpenRA.Mods.RA.Render
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public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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{
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foreach (var a in muzzleFlashes.Values)
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if (a.DisableFunc == null || !a.DisableFunc())
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yield return a.Image(self, wr, wr.Palette("effect"));
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{
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if (a.DisableFunc != null && a.DisableFunc())
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continue;
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foreach (var r in a.Render(self, wr, wr.Palette("effect"), 1f))
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yield return r;
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}
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}
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public void Tick(Actor self)
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