production/techtree starting to port

This commit is contained in:
Chris Forbes
2010-01-11 19:13:14 +13:00
parent 5faa1ea724
commit 66a1ab0e4e
6 changed files with 512 additions and 13 deletions

496
ra.yaml
View File

@@ -424,6 +424,18 @@ MNLY.AT:
Passenger:
IronCurtainable:
TRUK:
Inherits: DefaultVehicle
Selectable:
Unit:
HP: 110
Armor: light
Sight: 3
Mobile:
ROT: 5
Speed: 10
RenderUnit:
SS:
Inherits: DefaultShip
Buildable:
@@ -1720,6 +1732,490 @@ MINE:
RenderBuilding:
SeedsOre:
FCOM:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Power: -200
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Bib: yes
HP: 400
Armor: wood
Crewed: yes
Sight: 10
RenderBuilding:
V01:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V02:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V03:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V04:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V05:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V06:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V07:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V08:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V09:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V10:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V11:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V12:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V13:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V14:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V15:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V16:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V17:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V18:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V19:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V20:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
V21:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
V22:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
V23:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
V24:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
V25:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
V26:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
V27:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
V28:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
V29:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
V30:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
V31:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
V32:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
V33:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
V34:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
V35:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
V36:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
V37:
Inherits: DefaultBuilding
Selectable:
Priority: 3
Building:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
Image: FCOM
BARL:
Inherits: DefaultBuilding
Selectable:
Priority: 0
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
BaseNormal: no
Adjacent: 0
HP: 10
RenderBuilding:
Explodes:
BRL3:
Inherits: DefaultBuilding
Selectable:
Priority: 0
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
BaseNormal: no
Adjacent: 0
HP: 10
RenderBuilding:
Explodes:
MISS:
Inherits: DefaultBuilding
Selectable:
Priority: 0
Building:
Footprint: xxx xxx
Dimensions: 3,2
Capturable: true
Bib: yes
HP: 400
Armor: wood
RenderBuilding:
DOG:
Inherits: DefaultInfantry
Buildable: