moving Actor.Location onto the appropriate traits (bob)
This commit is contained in:
@@ -38,8 +38,7 @@ namespace OpenRA
|
||||
public readonly World World;
|
||||
public readonly uint ActorID;
|
||||
|
||||
[Sync]
|
||||
public int2 Location;
|
||||
public int2 Location { get { return traits.Get<IOccupySpace>().TopLeft; } }
|
||||
[Sync]
|
||||
public Player Owner;
|
||||
[Sync]
|
||||
@@ -52,11 +51,9 @@ namespace OpenRA
|
||||
{
|
||||
World = world;
|
||||
ActorID = world.NextAID();
|
||||
Location = location;
|
||||
CenterLocation = Traits.Util.CenterOfCell(Location);
|
||||
Owner = owner;
|
||||
|
||||
var init = new ActorInitializer( this );
|
||||
var init = new ActorInitializer( this, location );
|
||||
|
||||
if (name != null)
|
||||
{
|
||||
@@ -70,6 +67,9 @@ namespace OpenRA
|
||||
traits.Add(trait.Create(init));
|
||||
}
|
||||
|
||||
if( CenterLocation == float2.Zero && traits.Contains<IOccupySpace>() )
|
||||
CenterLocation = Traits.Util.CenterOfCell(Location);
|
||||
|
||||
Size = Lazy.New(() =>
|
||||
{
|
||||
var si = Info.Traits.GetOrDefault<SelectableInfo>();
|
||||
@@ -262,10 +262,12 @@ namespace OpenRA
|
||||
{
|
||||
public readonly Actor self;
|
||||
public World world { get { return self.World; } }
|
||||
public readonly int2 location;
|
||||
|
||||
public ActorInitializer( Actor actor )
|
||||
public ActorInitializer( Actor actor, int2 location )
|
||||
{
|
||||
this.self = actor;
|
||||
this.location = location;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
|
||||
@@ -54,14 +54,16 @@ namespace OpenRA.Traits
|
||||
public readonly string DamagedSound = "kaboom1.aud";
|
||||
public readonly string DestroyedSound = "kaboom22.aud";
|
||||
|
||||
public object Create(ActorInitializer init) { return new Building(init.self); }
|
||||
public object Create(ActorInitializer init) { return new Building(init); }
|
||||
}
|
||||
|
||||
public class Building : INotifyDamage, IResolveOrder, ITick, IRenderModifier
|
||||
public class Building : INotifyDamage, IResolveOrder, ITick, IRenderModifier, IOccupySpace
|
||||
{
|
||||
readonly Actor self;
|
||||
public readonly BuildingInfo Info;
|
||||
[Sync]
|
||||
readonly int2 topLeft;
|
||||
[Sync]
|
||||
bool isRepairing = false;
|
||||
|
||||
public bool Disabled
|
||||
@@ -69,12 +71,13 @@ namespace OpenRA.Traits
|
||||
get { return self.traits.WithInterface<IDisable>().Any(t => t.Disabled); }
|
||||
}
|
||||
|
||||
public Building(Actor self)
|
||||
public Building(ActorInitializer init)
|
||||
{
|
||||
this.self = self;
|
||||
this.self = init.self;
|
||||
this.topLeft = init.location;
|
||||
Info = self.Info.Traits.Get<BuildingInfo>();
|
||||
self.CenterLocation = Game.CellSize
|
||||
* ((float2)self.Location + .5f * (float2)Info.Dimensions);
|
||||
* ((float2)topLeft + .5f * (float2)Info.Dimensions);
|
||||
}
|
||||
|
||||
public int GetPowerUsage()
|
||||
@@ -157,5 +160,15 @@ namespace OpenRA.Traits
|
||||
yield return a.WithPalette("disabled");
|
||||
}
|
||||
}
|
||||
|
||||
public int2 TopLeft
|
||||
{
|
||||
get { return topLeft; }
|
||||
}
|
||||
|
||||
public IEnumerable<int2> OccupiedCells()
|
||||
{
|
||||
return Footprint.UnpathableTiles( self.Info.Name, Info, TopLeft );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,13 +24,13 @@ using OpenRA.GameRules;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public class MobileInfo : ITraitInfo, ITraitPrerequisite<Unit>
|
||||
public class MobileInfo : ITraitInfo, ITraitPrerequisite<UnitInfo>
|
||||
{
|
||||
public readonly UnitMovementType MovementType = UnitMovementType.Wheel;
|
||||
public readonly int WaitAverage = 60;
|
||||
public readonly int WaitSpread = 20;
|
||||
|
||||
public object Create(ActorInitializer init) { return new Mobile(init.self); }
|
||||
public object Create(ActorInitializer init) { return new Mobile(init); }
|
||||
}
|
||||
|
||||
public class Mobile : IIssueOrder, IResolveOrder, IOccupySpace, IMovement
|
||||
@@ -38,36 +38,37 @@ namespace OpenRA.Traits
|
||||
readonly Actor self;
|
||||
|
||||
[Sync]
|
||||
int2 __fromCell;
|
||||
int2 __fromCell, __toCell;
|
||||
public int2 fromCell
|
||||
{
|
||||
get { return __fromCell; }
|
||||
set { self.World.WorldActor.traits.Get<UnitInfluence>().Remove(self, this); __fromCell = value; self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this); }
|
||||
set { SetLocation( value, __toCell ); }
|
||||
}
|
||||
[Sync]
|
||||
public int2 toCell
|
||||
{
|
||||
get { return self.Location; }
|
||||
set
|
||||
{
|
||||
if (self.Location != value)
|
||||
{
|
||||
self.World.WorldActor.traits.Get<UnitInfluence>().Remove(self, this);
|
||||
self.Location = value;
|
||||
}
|
||||
self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
|
||||
}
|
||||
get { return __toCell; }
|
||||
set { SetLocation( __fromCell, value ); }
|
||||
}
|
||||
void SetLocation( int2 from, int2 to )
|
||||
{
|
||||
if( fromCell == from && toCell == to ) return;
|
||||
self.World.WorldActor.traits.Get<UnitInfluence>().Remove(self, this);
|
||||
__fromCell = from;
|
||||
__toCell = to;
|
||||
self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
|
||||
}
|
||||
|
||||
public Mobile(Actor self)
|
||||
public Mobile(ActorInitializer init)
|
||||
{
|
||||
this.self = self;
|
||||
__fromCell = toCell;
|
||||
this.self = init.self;
|
||||
this.__fromCell = this.__toCell = init.location;
|
||||
self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
|
||||
}
|
||||
|
||||
public void TeleportTo(Actor self, int2 xy)
|
||||
{
|
||||
fromCell = toCell = xy;
|
||||
SetLocation( xy, xy );
|
||||
self.CenterLocation = Util.CenterOfCell(fromCell);
|
||||
}
|
||||
|
||||
@@ -102,6 +103,8 @@ namespace OpenRA.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public int2 TopLeft { get { return toCell; } }
|
||||
|
||||
public IEnumerable<int2> OccupiedCells()
|
||||
{
|
||||
return (fromCell == toCell)
|
||||
|
||||
@@ -61,8 +61,32 @@ namespace OpenRA.Traits
|
||||
}
|
||||
|
||||
public interface IDisable { bool Disabled { get; } }
|
||||
|
||||
public interface IOccupySpace { IEnumerable<int2> OccupiedCells(); }
|
||||
|
||||
public interface IOccupySpace
|
||||
{
|
||||
int2 TopLeft { get; }
|
||||
IEnumerable<int2> OccupiedCells();
|
||||
}
|
||||
|
||||
public static class IOccupySpaceExts
|
||||
{
|
||||
public static int2 NearestCellTo( this IOccupySpace ios, int2 other )
|
||||
{
|
||||
var nearest = ios.TopLeft;
|
||||
var nearestDistance = int.MaxValue;
|
||||
foreach( var cell in ios.OccupiedCells() )
|
||||
{
|
||||
var dist = ( other - cell ).LengthSquared;
|
||||
if( dist < nearestDistance )
|
||||
{
|
||||
nearest = cell;
|
||||
nearestDistance = dist;
|
||||
}
|
||||
}
|
||||
return nearest;
|
||||
}
|
||||
}
|
||||
|
||||
public interface INotifyAttack { void Attacking(Actor self); }
|
||||
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
|
||||
public interface IDamageModifier { float GetDamageModifier( WarheadInfo warhead ); }
|
||||
@@ -112,7 +136,7 @@ namespace OpenRA.Traits
|
||||
|
||||
public class TraitInfo<T> : ITraitInfo where T : new() { public virtual object Create(ActorInitializer init) { return new T(); } }
|
||||
|
||||
public interface ITraitPrerequisite<T> { }
|
||||
public interface ITraitPrerequisite<T> where T : ITraitInfo { }
|
||||
|
||||
public interface INotifySelection { void SelectionChanged(); }
|
||||
public interface ILoadWorldHook { void WorldLoaded(World w); }
|
||||
|
||||
Reference in New Issue
Block a user