moving Actor.Location onto the appropriate traits (bob)

This commit is contained in:
Chris Forbes
2010-06-19 14:37:06 +12:00
parent db465e1fdd
commit 66adbee2a6
25 changed files with 218 additions and 103 deletions

View File

@@ -43,6 +43,7 @@ namespace OpenRA.Mods.RA.Activities
var unit = self.traits.Get<Unit>();
var info = self.Info.Traits.Get<HelicopterInfo>();
var aircraft = self.traits.Get<Aircraft>();
if (unit.Altitude != info.CruiseAltitude)
{
@@ -54,7 +55,7 @@ namespace OpenRA.Mods.RA.Activities
if (float2.WithinEpsilon(float2.Zero, dist, 2))
{
self.CenterLocation = Dest;
self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
aircraft.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
return NextActivity;
}
@@ -64,7 +65,7 @@ namespace OpenRA.Mods.RA.Activities
var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
self.CenterLocation += (rawSpeed / dist.Length) * dist;
self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
aircraft.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
return this;
}