moving Actor.Location onto the appropriate traits (bob)
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@@ -43,6 +43,7 @@ namespace OpenRA.Mods.RA.Activities
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var unit = self.traits.Get<Unit>();
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var info = self.Info.Traits.Get<HelicopterInfo>();
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var aircraft = self.traits.Get<Aircraft>();
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if (unit.Altitude != info.CruiseAltitude)
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{
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@@ -54,7 +55,7 @@ namespace OpenRA.Mods.RA.Activities
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if (float2.WithinEpsilon(float2.Zero, dist, 2))
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{
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self.CenterLocation = Dest;
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self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
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aircraft.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
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return NextActivity;
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}
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@@ -64,7 +65,7 @@ namespace OpenRA.Mods.RA.Activities
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var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly);
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self.CenterLocation += (rawSpeed / dist.Length) * dist;
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self.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
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aircraft.Location = ((1 / 24f) * self.CenterLocation).ToInt2();
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return this;
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}
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