moving Actor.Location onto the appropriate traits (bob)
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@@ -71,7 +71,6 @@ namespace OpenRA.Mods.RA.Effects
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cargo.traits.Get<Mobile>().TeleportTo(cargo, loc);
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else
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{
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cargo.Location = loc;
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cargo.CenterLocation = Traits.Util.CenterOfCell(loc);
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if (cargo.traits.Contains<IOccupySpace>())
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