moving Actor.Location onto the appropriate traits (bob)
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@@ -64,7 +64,6 @@ namespace OpenRA.Mods.RA
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plane.QueueActivity(new Fly(Util.CenterOfCell(order.TargetLocation)));
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plane.QueueActivity(new CallFunc(() => plane.World.AddFrameEndTask( w =>
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{
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var camera = w.CreateActor("camera", order.TargetLocation, Owner);
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camera.QueueActivity(new Wait((int)(25 * 60 * (Info as SpyPlanePowerInfo).RevealTime)));
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camera.QueueActivity(new RemoveSelf());
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