Add command to generate settings docs
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@@ -555,6 +555,7 @@
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<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
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<Compile Include="UtilityCommands\ExtractLanguageStringsCommand.cs" />
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<Compile Include="UtilityCommands\ExtractLuaDocsCommand.cs" />
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<Compile Include="UtilityCommands\ExtractSettingsDocsCommand.cs" />
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<Compile Include="UtilityCommands\ExtractTraitDocsCommand.cs" />
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<Compile Include="Widgets\Logic\Ingame\MusicControllerLogic.cs" />
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<Compile Include="WorldExtensions.cs" />
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@@ -0,0 +1,86 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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class ExtractSettingsDocsCommand : IUtilityCommand
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{
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public string Name { get { return "--settings-docs"; } }
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public bool ValidateArguments(string[] args)
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{
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return true;
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}
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[Desc("Generate settings documentation in markdown format.")]
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public void Run(ModData modData, string[] args)
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{
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Game.ModData = modData;
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Console.WriteLine(
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"This documentation is aimed at server administrators. It displays all settings with default values and description. " +
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"Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been " +
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"automatically generated for version {0} of OpenRA.", Game.ModData.Manifest.Mod.Version);
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Console.WriteLine();
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Console.WriteLine("All settings can be changed by starting the game via a command-line parameter like `Game.Mod=ra`.");
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Console.WriteLine();
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Console.WriteLine("## Location");
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Console.WriteLine("* Windows: `My Documents\\OpenRA\\settings.yaml`");
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Console.WriteLine("* Mac OS X: `~/Library/Application Support/OpenRA/settings.yaml`");
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Console.WriteLine("* Linux `~/.openra/settings.yaml`");
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Console.WriteLine();
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Console.WriteLine(
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"If you create the folder `Support` relative to the OpenRA main directory, everything " +
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"including settings gets stored there to aid portable installations.");
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Console.WriteLine();
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var sections = new Settings(null, new Arguments()).Sections;
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sections.Add("Launch", new LaunchArguments(new Arguments(new string[0])));
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foreach (var section in sections.OrderBy(s => s.Key))
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{
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var fields = section.Value.GetType().GetFields();
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if (fields.Length > 0 && fields.Where(field => field.GetCustomAttributes<DescAttribute>(false).Length > 0).Count() > 0)
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Console.WriteLine("## {0}", section.Key);
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else
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Console.WriteLine();
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foreach (var field in fields)
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{
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if (!field.HasAttribute<DescAttribute>())
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continue;
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Console.WriteLine("### {0}", field.Name);
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var lines = field.GetCustomAttributes<DescAttribute>(false).SelectMany(d => d.Lines);
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foreach (var line in lines)
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{
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Console.WriteLine("{0}", line);
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Console.WriteLine();
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}
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var value = field.GetValue(section.Value);
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if (value != null && !value.ToString().StartsWith("System."))
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{
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Console.WriteLine("**Default Value:** {0}", value);
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Console.WriteLine();
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Console.WriteLine("```yaml");
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Console.WriteLine("{0}: ", section.Key);
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Console.WriteLine("\t{0}: {1}", field.Name, value);
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Console.WriteLine("``` ");
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}
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else
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Console.WriteLine();
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}
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}
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}
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}
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}
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