Add Ordos 1b
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mods/d2k/maps/ordos-01b/map.bin
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mods/d2k/maps/ordos-01b/map.bin
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mods/d2k/maps/ordos-01b/map.png
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mods/d2k/maps/ordos-01b/map.png
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mods/d2k/maps/ordos-01b/map.yaml
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mods/d2k/maps/ordos-01b/map.yaml
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MapFormat: 11
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RequiresMod: d2k
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Title: Ordos 01b
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Author: Westwood Studios
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Tileset: ARRAKIS
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MapSize: 32,28
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Bounds: 2,2,28,24
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Visibility: MissionSelector
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Categories: Campaign
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LockPreview: True
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Faction: Random
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PlayerReference@Creeps:
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Name: Creeps
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NonCombatant: True
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Faction: Random
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Enemies: Ordos, Harkonnen
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PlayerReference@Ordos:
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Name: Ordos
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Playable: True
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LockFaction: True
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Faction: ordos
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LockColor: True
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Color: B3EAA5
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Enemies: Harkonnen, Creeps
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PlayerReference@Harkonnen:
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Name: Harkonnen
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LockFaction: True
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Faction: harkonnen
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LockColor: True
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Color: FE0000
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Enemies: Ordos
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Actors:
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Actor0: light_inf
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Location: 2,2
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Owner: Harkonnen
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Actor1: light_inf
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Location: 21,2
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Owner: Harkonnen
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Actor2: wormspawner
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Location: 3,3
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Owner: Creeps
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Actor3: light_inf
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Location: 16,9
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Owner: Ordos
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Actor4: light_inf
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Location: 20,10
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Owner: Ordos
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Actor5: light_inf
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Location: 14,11
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Owner: Ordos
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OrdosConyard: construction_yard
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Location: 17,11
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Owner: Ordos
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Actor7: light_inf
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Location: 22,13
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Owner: Ordos
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Actor8: raider
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Location: 15,14
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Owner: Ordos
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Actor9: raider
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Location: 18,15
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Owner: Ordos
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Actor10: light_inf
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Location: 29,23
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Owner: Harkonnen
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Actor11: light_inf
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Location: 6,25
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Owner: Harkonnen
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OrdosWaypoint: waypoint
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Owner: Neutral
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Location: 29,12
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OrdosRally: waypoint
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Owner: Neutral
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Location: 12,9
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HarkonnenWaypoint1: waypoint
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Owner: Neutral
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Location: 26,25
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HarkonnenWaypoint2: waypoint
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Owner: Neutral
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Location: 2,21
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HarkonnenWaypoint3: waypoint
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Owner: Neutral
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Location: 2,5
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HarkonnenWaypoint4: waypoint
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Owner: Neutral
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Location: 24,2
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Rules: d2k|rules/campaign-rules.yaml, rules.yaml
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157
mods/d2k/maps/ordos-01b/ordos01b.lua
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mods/d2k/maps/ordos-01b/ordos01b.lua
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HarkonnenReinforcements = { }
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HarkonnenReinforcements["easy"] =
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{
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{ "light_inf", "light_inf" }
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}
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HarkonnenReinforcements["normal"] =
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{
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{ "light_inf", "light_inf" },
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{ "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike" },
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}
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HarkonnenReinforcements["hard"] =
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{
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{ "light_inf", "light_inf" },
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{ "trike", "trike" },
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{ "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike" },
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{ "trike", "trike" }
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}
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HarkonnenEntryWaypoints = { HarkonnenWaypoint1.Location, HarkonnenWaypoint2.Location, HarkonnenWaypoint3.Location, HarkonnenWaypoint4.Location }
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HarkonnenAttackDelay = DateTime.Seconds(30)
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HarkonnenAttackWaves = { }
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HarkonnenAttackWaves["easy"] = 1
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HarkonnenAttackWaves["normal"] = 5
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HarkonnenAttackWaves["hard"] = 12
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ToHarvest = { }
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ToHarvest["easy"] = 2500
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ToHarvest["normal"] = 3000
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ToHarvest["hard"] = 3500
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OrdosReinforcements = { "light_inf", "light_inf", "light_inf", "light_inf", "raider" }
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OrdosEntryPath = { OrdosWaypoint.Location, OrdosRally.Location }
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Messages =
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{
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"Build a concrete foundation before placing your buildings.",
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"Build a Wind Trap for power.",
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"Build a Refinery to collect Spice.",
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"Build a Silo to store additional Spice."
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}
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IdleHunt = function(actor)
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if not actor.IsDead then
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Trigger.OnIdle(actor, actor.Hunt)
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end
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end
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Tick = function()
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if HarkonnenArrived and harkonnen.HasNoRequiredUnits() then
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player.MarkCompletedObjective(KillHarkonnen)
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end
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if player.Resources > ToHarvest[Map.LobbyOption("difficulty")] - 1 then
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player.MarkCompletedObjective(GatherSpice)
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end
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-- player has no Wind Trap
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if (player.PowerProvided <= 20 or player.PowerState ~= "Normal") and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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HasPower = false
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Media.DisplayMessage(Messages[2], "Mentat")
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else
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HasPower = true
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end
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-- player has no Refinery and no Silos
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if HasPower and player.ResourceCapacity == 0 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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Media.DisplayMessage(Messages[3], "Mentat")
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end
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if HasPower and player.Resources > player.ResourceCapacity * 0.8 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
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Media.DisplayMessage(Messages[4], "Mentat")
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end
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UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest[Map.LobbyOption("difficulty")], player.Color)
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end
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WorldLoaded = function()
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player = Player.GetPlayer("Ordos")
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harkonnen = Player.GetPlayer("Harkonnen")
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InitObjectives()
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Trigger.OnRemovedFromWorld(OrdosConyard, function()
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local refs = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "refinery" end)
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if #refs == 0 then
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harkonnen.MarkCompletedObjective(KillAtreides)
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else
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Trigger.OnAllRemovedFromWorld(refs, function()
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harkonnen.MarkCompletedObjective(KillAtreides)
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end)
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end
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end)
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Media.DisplayMessage(Messages[1], "Mentat")
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Trigger.AfterDelay(DateTime.Seconds(25), function()
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Media.PlaySpeechNotification(player, "Reinforce")
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Reinforcements.Reinforce(player, OrdosReinforcements, OrdosEntryPath)
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end)
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WavesLeft = HarkonnenAttackWaves[Map.LobbyOption("difficulty")]
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SendReinforcements()
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end
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SendReinforcements = function()
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local units = HarkonnenReinforcements[Map.LobbyOption("difficulty")]
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local delay = Utils.RandomInteger(HarkonnenAttackDelay - DateTime.Seconds(2), HarkonnenAttackDelay)
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HarkonnenAttackDelay = HarkonnenAttackDelay - (#units * 3 - 3 - WavesLeft) * DateTime.Seconds(1)
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if HarkonnenAttackDelay < 0 then HarkonnenAttackDelay = 0 end
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Trigger.AfterDelay(delay, function()
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Reinforcements.Reinforce(harkonnen, Utils.Random(units), { Utils.Random(HarkonnenEntryWaypoints) }, 10, IdleHunt)
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WavesLeft = WavesLeft - 1
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if WavesLeft == 0 then
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Trigger.AfterDelay(DateTime.Seconds(1), function() HarkonnenArrived = true end)
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else
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SendReinforcements()
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end
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end)
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end
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InitObjectives = function()
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Trigger.OnObjectiveAdded(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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KillAtreides = harkonnen.AddPrimaryObjective("Kill all Ordos units.")
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GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(ToHarvest[Map.LobbyOption("difficulty")]) .. " Solaris worth of Spice.")
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KillHarkonnen = player.AddSecondaryObjective("Eliminate all Harkonnen units and reinforcements\nin the area.")
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerLost(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Lose")
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end)
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end)
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Trigger.OnPlayerWon(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Win")
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end)
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end)
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end
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48
mods/d2k/maps/ordos-01b/rules.yaml
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48
mods/d2k/maps/ordos-01b/rules.yaml
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Player:
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PlayerResources:
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DefaultCash: 2300
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World:
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LuaScript:
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Scripts: ordos01b.lua
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MissionData:
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Briefing: Spice is wealth. Serve the Ordos by harvesting Spice in the Imperial Basin. If Harkonnen forces attempt to interrupt the flow of the Spice - neutralize them.\n\nEfficiency dictates that Silos must be built to avoid loss of Spice. Build concrete foundations to avoid unnecessary damage from the elements. To do otherwise is wasteful.
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BriefingVideo: O_BR01_E.VQA
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MapOptions:
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TechLevel: low
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Values:
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easy: Easy
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normal: Normal
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hard: Hard
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Default: easy
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construction_yard:
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Production:
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Produces: Building
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concreteb:
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Buildable:
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Prerequisites: ~disabled
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barracks:
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Buildable:
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Prerequisites: ~disabled
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light_factory:
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Buildable:
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Prerequisites: ~disabled
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heavy_factory:
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Buildable:
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Prerequisites: ~disabled
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medium_gun_turret:
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Buildable:
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Prerequisites: ~disabled
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wall:
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Buildable:
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Prerequisites: ~disabled
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@@ -8,3 +8,4 @@ Atreides Campaign:
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Ordos Campaign:
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./mods/d2k/maps/ordos-01a
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./mods/d2k/maps/ordos-01b
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