Render the full map to the radar backing sheet.
This commit is contained in:
@@ -65,21 +65,13 @@ namespace OpenRA.Mods.Common.Widgets
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{
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{
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base.Initialize(args);
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base.Initialize(args);
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var width = world.Map.Bounds.Width;
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var height = world.Map.Bounds.Height;
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var rb = RenderBounds;
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previewScale = Math.Min(rb.Width * 1f / width, rb.Height * 1f / height);
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previewOrigin = new int2((int)((rb.Width - previewScale * width) / 2), (int)((rb.Height - previewScale * height) / 2));
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mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale * width), (int)(previewScale * height));
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// The four layers are stored in a 2x2 grid within a single texture
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// The four layers are stored in a 2x2 grid within a single texture
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radarSheet = new Sheet(new Size(2 * width, 2 * height).NextPowerOf2());
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var s = world.Map.MapSize;
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radarSheet = new Sheet(new Size(2 * s.X, 2 * s.Y).NextPowerOf2());
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radarSheet.CreateBuffer();
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radarSheet.CreateBuffer();
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radarData = radarSheet.GetData();
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radarData = radarSheet.GetData();
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terrainSprite = new Sprite(radarSheet, new Rectangle(0, 0, width, height), TextureChannel.Alpha);
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MapBoundsChanged();
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shroudSprite = new Sprite(radarSheet, new Rectangle(width, 0, width, height), TextureChannel.Alpha);
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actorSprite = new Sprite(radarSheet, new Rectangle(0, height, width, height), TextureChannel.Alpha);
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// Set initial terrain data
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// Set initial terrain data
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foreach (var cell in world.Map.AllCells)
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foreach (var cell in world.Map.AllCells)
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@@ -89,14 +81,27 @@ namespace OpenRA.Mods.Common.Widgets
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world.Map.CustomTerrain.CellEntryChanged += UpdateTerrainCell;
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world.Map.CustomTerrain.CellEntryChanged += UpdateTerrainCell;
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}
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}
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void MapBoundsChanged()
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{
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var b = world.Map.Bounds;
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var rb = RenderBounds;
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previewScale = Math.Min(rb.Width * 1f / b.Width, rb.Height * 1f / b.Height);
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previewOrigin = new int2((int)((rb.Width - previewScale * b.Width) / 2), (int)((rb.Height - previewScale * b.Height) / 2));
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mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale * b.Width), (int)(previewScale * b.Height));
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var s = world.Map.MapSize;
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terrainSprite = new Sprite(radarSheet, b, TextureChannel.Alpha);
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shroudSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(s.X, 0), b.Size), TextureChannel.Alpha);
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actorSprite = new Sprite(radarSheet, new Rectangle(b.Location + new Size(0, s.Y), b.Size), TextureChannel.Alpha);
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}
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void UpdateTerrainCell(CPos cell)
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void UpdateTerrainCell(CPos cell)
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{
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{
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if (!world.Map.Contains(cell))
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return;
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var stride = radarSheet.Size.Width;
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var uv = cell.ToMPos(world.Map);
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var uv = cell.ToMPos(world.Map);
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if (!world.Map.CustomTerrain.Contains(uv))
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return;
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var custom = world.Map.CustomTerrain[uv];
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var custom = world.Map.CustomTerrain[uv];
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Color color;
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Color color;
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if (custom == byte.MaxValue)
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if (custom == byte.MaxValue)
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@@ -107,27 +112,22 @@ namespace OpenRA.Mods.Common.Widgets
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else
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else
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color = world.TileSet[custom].Color;
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color = world.TileSet[custom].Color;
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var dx = terrainSprite.Bounds.Left - world.Map.Bounds.Left;
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var stride = radarSheet.Size.Width;
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var dy = terrainSprite.Bounds.Top - world.Map.Bounds.Top;
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unsafe
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unsafe
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{
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{
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fixed (byte* colorBytes = &radarData[0])
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fixed (byte* colorBytes = &radarData[0])
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{
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{
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var colors = (int*)colorBytes;
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var colors = (int*)colorBytes;
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colors[(uv.V + dy) * stride + uv.U + dx] = color.ToArgb();
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colors[uv.V * stride + uv.U] = color.ToArgb();
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}
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}
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}
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}
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}
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}
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void UpdateShroudCell(PPos projectedCell)
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void UpdateShroudCell(PPos projectedCell)
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{
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{
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if (!world.Map.Bounds.Contains(projectedCell.U, projectedCell.V))
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return;
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var stride = radarSheet.Size.Width;
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var stride = radarSheet.Size.Width;
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var dx = shroudSprite.Bounds.Left - world.Map.Bounds.Left;
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var dx = world.Map.MapSize.X;
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var dy = shroudSprite.Bounds.Top - world.Map.Bounds.Top;
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var color = 0;
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var color = 0;
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var rp = world.RenderPlayer;
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var rp = world.RenderPlayer;
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@@ -144,7 +144,7 @@ namespace OpenRA.Mods.Common.Widgets
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fixed (byte* colorBytes = &radarData[0])
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fixed (byte* colorBytes = &radarData[0])
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{
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{
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var colors = (int*)colorBytes;
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var colors = (int*)colorBytes;
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colors[(projectedCell.V + dy) * stride + projectedCell.U + dx] = color;
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colors[projectedCell.V * stride + projectedCell.U + dx] = color;
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}
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}
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}
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}
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}
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}
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@@ -304,8 +304,7 @@ namespace OpenRA.Mods.Common.Widgets
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// The actor layer is updated every tick
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// The actor layer is updated every tick
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var stride = radarSheet.Size.Width;
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var stride = radarSheet.Size.Width;
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var dx = actorSprite.Bounds.Left - world.Map.Bounds.Left;
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var dy = world.Map.MapSize.Y;
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var dy = actorSprite.Bounds.Top - world.Map.Bounds.Top;
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Array.Clear(radarData, 4 * (actorSprite.Bounds.Top * stride + actorSprite.Bounds.Left), 4 * actorSprite.Bounds.Height * stride);
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Array.Clear(radarData, 4 * (actorSprite.Bounds.Top * stride + actorSprite.Bounds.Left), 4 * actorSprite.Bounds.Height * stride);
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@@ -325,7 +324,7 @@ namespace OpenRA.Mods.Common.Widgets
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var uv = cell.First.ToMPos(world.Map);
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var uv = cell.First.ToMPos(world.Map);
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if (world.Map.Bounds.Contains(uv.U, uv.V))
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if (world.Map.Bounds.Contains(uv.U, uv.V))
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colors[(uv.V + dy) * stride + uv.U + dx] = cell.Second.ToArgb();
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colors[(uv.V + dy) * stride + uv.U] = cell.Second.ToArgb();
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}
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}
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}
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}
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}
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}
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