healthbars, sortof

This commit is contained in:
Chris Forbes
2009-10-19 20:21:56 +13:00
parent 9a6d730e7c
commit 670df0f7e1
3 changed files with 36 additions and 18 deletions

View File

@@ -76,18 +76,21 @@ namespace OpenRa.Game.Graphics
lineRenderer.DrawLine(a, a + c, Color.White, Color.White);
foreach (var u in game.FindUnits(selbox.Value.First, selbox.Value.Second))
DrawSelectionBox(u, Color.Yellow);
DrawSelectionBox(u, Color.Yellow, false);
}
var selection = game.controller.orderGenerator as UnitOrderGenerator;
if (selection != null)
foreach( var a in game.world.Actors.Intersect(selection.selection) ) /* make sure we don't grab actors that are dead */
DrawSelectionBox(a, Color.White);
DrawSelectionBox(a, Color.White, true);
lineRenderer.Flush();
}
void DrawSelectionBox(Actor selectedUnit, Color c)
const float conditionYellow = 0.5f; /* todo: get these from gamerules */
const float conditionRed = 0.25f;
void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar)
{
var center = selectedUnit.CenterLocation;
var size = selectedUnit.SelectedSize;
@@ -105,7 +108,25 @@ namespace OpenRa.Game.Graphics
lineRenderer.DrawLine(xY, xY + new float2(4, 0), c, c);
lineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
lineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
lineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
lineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
if (drawHealthBar)
{
c = Color.Gray;
lineRenderer.DrawLine(xy + new float2(0, -4), Xy + new float2(0,-4), c, c);
lineRenderer.DrawLine(xy + new float2(0, -2), Xy + new float2(0, -2), c, c);
lineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
lineRenderer.DrawLine(Xy + new float2(0, -2), Xy + new float2(0, -4), c, c);
var healthAmount = 0.6f;
var healthColor = (healthAmount < conditionRed) ? Color.Red
: (healthAmount < conditionYellow) ? Color.Yellow
: Color.LimeGreen;
lineRenderer.DrawLine(xy + new float2(0, -3),
float2.Lerp(xy, Xy, healthAmount) + new float2(0, -3),
healthColor, healthColor);
}
}
}
}