TD Aircraft Speeds.

Balancing out some of the small things that makes a big difference with the aircraft. Listings below:

Chinook:

Mobile speed increased from 140 to 150.

This is increasing because a number of vehicles catch up to these. (Bikes, APCs, buggies, humvees.)

Increasing the movement of this unit will help to outrun the APCs and other projectiles a little quicker. It also helps to compensate for travel distances. These units are only used in early game because of the enemies lack of AA. Increasing the speed will help their longevity.


Apache mobile speed decreased from 186 to 180.

This is done to prevent these units from chase killing Orcas as their machinegun fire is on point hits with minimal damage. HP remains the same (Orca 90 Apache 125). Orca being lighter in HP allows it to move more quickly while the apache can soak more damage. In air vs air battles the apache tends to win due to their guns vs slow missile fire.


Both Orca and Apache turnspeed increased from 4 to 7.

This is increased on both units because they take a full second before they are able to aim at targets leaving them stationary and taking hits. Increasing this speeds allows them to be what they are ment to be as hit and strike crafts. The turning speed also allows them to hit targets more effectively on the move.
This commit is contained in:
AoAGeneral
2017-01-10 14:23:30 -08:00
parent 023087d7c4
commit 67117b1481

View File

@@ -12,7 +12,7 @@ TRAN:
Aircraft:
LandWhenIdle: true
TurnSpeed: 5
Speed: 140
Speed: 150
InitialFacing: 224
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Tiberium,BlueTiberium
AltitudeVelocity: 0c100
@@ -66,8 +66,8 @@ HELI:
Aircraft:
RearmBuildings: hpad
InitialFacing: 224
TurnSpeed: 4
Speed: 186
TurnSpeed: 7
Speed: 180
Health:
HP: 125
Armor:
@@ -125,7 +125,7 @@ ORCA:
Aircraft:
RearmBuildings: hpad
InitialFacing: 224
TurnSpeed: 4
TurnSpeed: 7
Speed: 186
Health:
HP: 90