Add missing PlayNotification calls to SelectTarget.

This commit is contained in:
abc013
2020-10-30 16:28:38 +01:00
committed by Paul Chote
parent a366e37014
commit 672172d1f1
8 changed files with 8 additions and 22 deletions

View File

@@ -211,9 +211,6 @@ namespace OpenRA.Mods.Common.Traits
public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
Game.Sound.PlayToPlayer(SoundType.UI, manager.Self.Owner, Info.SelectTargetSound);
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
Info.SelectTargetSpeechNotification, self.Owner.Faction.InternalName);
self.World.OrderGenerator = new SelectNukePowerTarget(order, manager, info, MouseButton.Left);
}
}