Add missing PlayNotification calls to SelectTarget.
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@@ -211,9 +211,6 @@ namespace OpenRA.Mods.Common.Traits
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public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
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{
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Game.Sound.PlayToPlayer(SoundType.UI, manager.Self.Owner, Info.SelectTargetSound);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
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Info.SelectTargetSpeechNotification, self.Owner.Faction.InternalName);
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self.World.OrderGenerator = new SelectNukePowerTarget(order, manager, info, MouseButton.Left);
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}
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}
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