Remove Enum.HasFlag from building preview generation.
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@@ -52,6 +52,12 @@ namespace OpenRA.Mods.Common.Traits
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readonly Sprite buildOk;
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readonly Sprite buildOk;
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readonly Sprite buildBlocked;
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readonly Sprite buildBlocked;
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protected static bool HasFlag(PlaceBuildingCellType value, PlaceBuildingCellType flag)
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{
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// PERF: Enum.HasFlag is slower and requires allocations.
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return (value & flag) == value;
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}
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public FootprintPlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, FootprintPlaceBuildingPreviewInfo info, TypeDictionary init)
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public FootprintPlaceBuildingPreviewPreview(WorldRenderer wr, ActorInfo ai, FootprintPlaceBuildingPreviewInfo info, TypeDictionary init)
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{
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{
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actorInfo = ai;
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actorInfo = ai;
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@@ -83,8 +89,8 @@ namespace OpenRA.Mods.Common.Traits
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if ((c.Value & filter) == 0)
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if ((c.Value & filter) == 0)
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continue;
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continue;
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var tile = !c.Value.HasFlag(PlaceBuildingCellType.Invalid) ? buildOk : buildBlocked;
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var tile = HasFlag(c.Value, PlaceBuildingCellType.Invalid) ? buildBlocked : buildOk;
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var pal = c.Value.HasFlag(PlaceBuildingCellType.LineBuild) ? linePalette : cellPalette;
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var pal = HasFlag(c.Value, PlaceBuildingCellType.LineBuild) ? linePalette : cellPalette;
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var pos = wr.World.Map.CenterOfCell(c.Key);
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var pos = wr.World.Map.CenterOfCell(c.Key);
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var offset = new WVec(0, 0, topLeftPos.Z - pos.Z);
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var offset = new WVec(0, 0, topLeftPos.Z - pos.Z);
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yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true);
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yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true);
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@@ -74,11 +74,11 @@ namespace OpenRA.Mods.Common.Traits
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if ((c.Value & filter) == 0)
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if ((c.Value & filter) == 0)
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continue;
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continue;
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var tile = c.Value.HasFlag(PlaceBuildingCellType.Invalid) ? buildBlocked :
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var tile = HasFlag(c.Value, PlaceBuildingCellType.Invalid) ? buildBlocked :
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candidateSafeTiles.Contains(c.Key) && info.UnsafeTerrainTypes.Contains(wr.World.Map.GetTerrainInfo(c.Key).Type)
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candidateSafeTiles.Contains(c.Key) && info.UnsafeTerrainTypes.Contains(wr.World.Map.GetTerrainInfo(c.Key).Type)
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? buildUnsafe : buildOk;
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? buildUnsafe : buildOk;
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var pal = c.Value.HasFlag(PlaceBuildingCellType.LineBuild) ? linePalette : cellPalette;
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var pal = HasFlag(c.Value, PlaceBuildingCellType.LineBuild) ? linePalette : cellPalette;
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var pos = wr.World.Map.CenterOfCell(c.Key);
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var pos = wr.World.Map.CenterOfCell(c.Key);
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var offset = new WVec(0, 0, topLeftPos.Z - pos.Z);
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var offset = new WVec(0, 0, topLeftPos.Z - pos.Z);
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yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true);
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yield return new SpriteRenderable(tile, pos, offset, -511, pal, 1f, true);
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