diff --git a/OpenRA.Mods.Common/UtilityCommands/ExtractLuaDocsCommand.cs b/OpenRA.Mods.Common/UtilityCommands/ExtractLuaDocsCommand.cs index 18bf9732eb..fabd05b284 100644 --- a/OpenRA.Mods.Common/UtilityCommands/ExtractLuaDocsCommand.cs +++ b/OpenRA.Mods.Common/UtilityCommands/ExtractLuaDocsCommand.cs @@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.UtilityCommands // HACK: The engine code assumes that Game.modData is set. Game.modData = modData; - Console.WriteLine("This is an automatically generated lising of the new Lua map scripting API, generated for {0} of OpenRA.", Game.modData.Manifest.Mod.Version); + Console.WriteLine("This is an automatically generated listing of the new Lua map scripting API, generated for {0} of OpenRA.", Game.modData.Manifest.Mod.Version); Console.WriteLine(); Console.WriteLine("OpenRA allows custom maps and missions to be scripted using Lua 5.1.\n" + "These scripts run in a sandbox that prevents access to unsafe functions (e.g. OS or file access), " + @@ -39,12 +39,12 @@ namespace OpenRA.Mods.Common.UtilityCommands Console.WriteLine("Map scripts can interact with the game engine in three ways:\n" + "* Global tables provide functions for interacting with the global world state, or performing general helper tasks.\n" + "They exist in the global namespace, and can be called directly using ```