From a9548a7fa416bc1a1ac1a202517d10795340abec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sat, 27 Sep 2014 15:05:49 +0200 Subject: [PATCH] fix typos again --- OpenRA.Mods.Common/UtilityCommands/ExtractLuaDocsCommand.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenRA.Mods.Common/UtilityCommands/ExtractLuaDocsCommand.cs b/OpenRA.Mods.Common/UtilityCommands/ExtractLuaDocsCommand.cs index 18bf9732eb..fabd05b284 100644 --- a/OpenRA.Mods.Common/UtilityCommands/ExtractLuaDocsCommand.cs +++ b/OpenRA.Mods.Common/UtilityCommands/ExtractLuaDocsCommand.cs @@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.UtilityCommands // HACK: The engine code assumes that Game.modData is set. Game.modData = modData; - Console.WriteLine("This is an automatically generated lising of the new Lua map scripting API, generated for {0} of OpenRA.", Game.modData.Manifest.Mod.Version); + Console.WriteLine("This is an automatically generated listing of the new Lua map scripting API, generated for {0} of OpenRA.", Game.modData.Manifest.Mod.Version); Console.WriteLine(); Console.WriteLine("OpenRA allows custom maps and missions to be scripted using Lua 5.1.\n" + "These scripts run in a sandbox that prevents access to unsafe functions (e.g. OS or file access), " + @@ -39,12 +39,12 @@ namespace OpenRA.Mods.Common.UtilityCommands Console.WriteLine("Map scripts can interact with the game engine in three ways:\n" + "* Global tables provide functions for interacting with the global world state, or performing general helper tasks.\n" + "They exist in the global namespace, and can be called directly using ```.```.\n" + - "* Individual actors expose a collection of properties and commands that query information of modify their state.\n" + + "* Individual actors expose a collection of properties and commands that query information or modify their state.\n" + " * Some commands, marked as queued activity, are asynchronous. Activities are queued on the actor, and will run in " + "sequence until the queue is empty or the Stop command is called. Actors that are not performing an activity are Idle " + "(actor.IsIdle will return true). The properties and commands available on each actor depends on the traits that the actor " + "specifies in its rule definitions.\n" + - "* Individual players explose a collection of properties and commands that query information of modify their state.\n" + + "* Individual players expose a collection of properties and commands that query information or modify their state.\n" + "The properties and commands available on each actor depends on the traits that the actor specifies in its rule definitions.\n"); Console.WriteLine();