Implemented IEquatable<T> to speed up equality comparisons.

Actor, CPos, CVec, WAngle, WPos, WRange, WRot and WVec structs now implement IEquatable<T> which means unboxing/casting costs can be eliminated.

Also simplified the ToString method by concatenating components directly rather than using a format string since the overhead is a bit high for simple cases like this.
This commit is contained in:
RoosterDragon
2014-05-21 04:29:56 +01:00
parent db08357e36
commit 67594b844a
8 changed files with 44 additions and 56 deletions

View File

@@ -8,6 +8,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using Eluant;
@@ -16,7 +17,7 @@ using OpenRA.Scripting;
namespace OpenRA
{
public struct WPos : IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaEqualityBinding, ILuaTableBinding
public struct WPos : IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaEqualityBinding, ILuaTableBinding, IEquatable<WPos>
{
public readonly int X, Y, Z;
@@ -52,13 +53,10 @@ namespace OpenRA
public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode(); }
public override bool Equals(object obj)
{
var o = obj as WPos?;
return o != null && o == this;
}
public bool Equals(WPos other) { return other == this; }
public override bool Equals(object obj) { return obj is WPos && Equals((WPos)obj); }
public override string ToString() { return "{0},{1},{2}".F(X, Y, Z); }
public override string ToString() { return X + "," + Y + "," + Z; }
#region Scripting interface