Implemented IEquatable<T> to speed up equality comparisons.

Actor, CPos, CVec, WAngle, WPos, WRange, WRot and WVec structs now implement IEquatable<T> which means unboxing/casting costs can be eliminated.

Also simplified the ToString method by concatenating components directly rather than using a format string since the overhead is a bit high for simple cases like this.
This commit is contained in:
RoosterDragon
2014-05-21 04:29:56 +01:00
parent db08357e36
commit 67594b844a
8 changed files with 44 additions and 56 deletions

View File

@@ -16,7 +16,7 @@ using OpenRA.Support;
namespace OpenRA
{
public struct WVec : IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaUnaryMinusBinding, ILuaEqualityBinding, ILuaTableBinding
public struct WVec : IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaUnaryMinusBinding, ILuaEqualityBinding, ILuaTableBinding, IEquatable<WVec>
{
public readonly int X, Y, Z;
@@ -81,13 +81,10 @@ namespace OpenRA
public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode(); }
public override bool Equals(object obj)
{
var o = obj as WVec?;
return o != null && o == this;
}
public bool Equals(WVec other) { return other == this; }
public override bool Equals(object obj) { return obj is WVec && Equals((WVec)obj); }
public override string ToString() { return "{0},{1},{2}".F(X, Y, Z); }
public override string ToString() { return X + "," + Y + "," + Z; }
#region Scripting interface