Add alpha support to SpriteRenderer.
This commit is contained in:
@@ -80,7 +80,7 @@ namespace OpenRA.Graphics
|
||||
if (wr.TerrainLighting != null)
|
||||
t *= wr.TerrainLighting.TintAt(pos);
|
||||
|
||||
wsr.DrawSpriteWithTint(sprite, ScreenPosition(wr), palette, scale * sprite.Size, t);
|
||||
wsr.DrawSprite(sprite, ScreenPosition(wr), palette, scale * sprite.Size, t, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user