Add alpha support to SpriteRenderer.

This commit is contained in:
Paul Chote
2020-10-09 22:16:07 +01:00
committed by abcdefg30
parent b88495c689
commit 67754e8693
10 changed files with 46 additions and 46 deletions

View File

@@ -148,8 +148,8 @@ namespace OpenRA.Mods.Common.Graphics
if (wr.TerrainLighting != null)
t *= wr.TerrainLighting.TintAt(model.pos);
wrsr.DrawSpriteWithTint(renderProxy.ShadowSprite, sa, sb, sc, sd, t);
wrsr.DrawSpriteWithTint(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size, renderProxy.Sprite.Size, t);
wrsr.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd, t, 1f);
wrsr.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size, renderProxy.Sprite.Size, t, 1f);
}
public void RenderDebugGeometry(WorldRenderer wr)