Add alpha support to SpriteRenderer.
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@@ -148,8 +148,8 @@ namespace OpenRA.Mods.Common.Graphics
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if (wr.TerrainLighting != null)
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t *= wr.TerrainLighting.TintAt(model.pos);
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wrsr.DrawSpriteWithTint(renderProxy.ShadowSprite, sa, sb, sc, sd, t);
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wrsr.DrawSpriteWithTint(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size, renderProxy.Sprite.Size, t);
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wrsr.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd, t, 1f);
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wrsr.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size, renderProxy.Sprite.Size, t, 1f);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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