Add alpha support to SpriteRenderer.

This commit is contained in:
Paul Chote
2020-10-09 22:16:07 +01:00
committed by abcdefg30
parent b88495c689
commit 67754e8693
10 changed files with 46 additions and 46 deletions

View File

@@ -91,7 +91,7 @@ namespace OpenRA.Platforms.Default
OpenGL.CheckGLError();
OpenGL.glVertexAttribPointer(Shader.TexMetadataAttributeIndex, 2, OpenGL.GL_FLOAT, false, VertexSize, new IntPtr(28));
OpenGL.CheckGLError();
OpenGL.glVertexAttribPointer(Shader.TintAttributeIndex, 3, OpenGL.GL_FLOAT, false, VertexSize, new IntPtr(36));
OpenGL.glVertexAttribPointer(Shader.TintAttributeIndex, 4, OpenGL.GL_FLOAT, false, VertexSize, new IntPtr(36));
OpenGL.CheckGLError();
}