Add alpha support to SpriteRenderer.
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@@ -7,7 +7,7 @@ uniform vec3 r1, r2;
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attribute vec4 aVertexPosition;
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attribute vec4 aVertexTexCoord;
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attribute vec2 aVertexTexMetadata;
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attribute vec3 aVertexTint;
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attribute vec4 aVertexTint;
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varying vec4 vTexCoord;
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varying vec2 vTexMetadata;
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@@ -23,7 +23,7 @@ varying vec4 vTint;
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in vec4 aVertexPosition;
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in vec4 aVertexTexCoord;
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in vec2 aVertexTexMetadata;
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in vec3 aVertexTint;
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in vec4 aVertexTint;
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out vec4 vTexCoord;
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out vec2 vTexMetadata;
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@@ -127,5 +127,5 @@ void main()
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vPalettedFraction = SelectPalettedFraction(attrib.s);
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vDepthMask = SelectChannelMask(attrib.t);
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vTexSampler = attrib.pq;
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vTint = vec4(aVertexTint, 1.0);
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vTint = aVertexTint;
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}
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