Add alpha support to SpriteRenderer.

This commit is contained in:
Paul Chote
2020-10-09 22:16:07 +01:00
committed by abcdefg30
parent b88495c689
commit 67754e8693
10 changed files with 46 additions and 46 deletions

View File

@@ -7,7 +7,7 @@ uniform vec3 r1, r2;
attribute vec4 aVertexPosition;
attribute vec4 aVertexTexCoord;
attribute vec2 aVertexTexMetadata;
attribute vec3 aVertexTint;
attribute vec4 aVertexTint;
varying vec4 vTexCoord;
varying vec2 vTexMetadata;
@@ -23,7 +23,7 @@ varying vec4 vTint;
in vec4 aVertexPosition;
in vec4 aVertexTexCoord;
in vec2 aVertexTexMetadata;
in vec3 aVertexTint;
in vec4 aVertexTint;
out vec4 vTexCoord;
out vec2 vTexMetadata;
@@ -127,5 +127,5 @@ void main()
vPalettedFraction = SelectPalettedFraction(attrib.s);
vDepthMask = SelectChannelMask(attrib.t);
vTexSampler = attrib.pq;
vTint = vec4(aVertexTint, 1.0);
vTint = aVertexTint;
}