Load the main menu without loading mixes or creating a shellmap world. A giant hack.

This commit is contained in:
Paul Chote
2011-01-19 22:25:04 +13:00
parent 8d2a78abc6
commit 6776d6f906
7 changed files with 148 additions and 132 deletions

View File

@@ -20,9 +20,9 @@ namespace OpenRA
sequence = CursorProvider.GetCursorSequence(cursor); sequence = CursorProvider.GetCursorSequence(cursor);
} }
public void Draw(WorldRenderer wr, int frame, float2 pos) public void Draw(int frame, float2 pos)
{ {
sequence.GetSprite(frame).DrawAt(wr, pos - sequence.Hotspot, sequence.Palette); sequence.GetSprite(frame).DrawAt(pos - sequence.Hotspot, Game.modData.Palette.GetPaletteIndex(sequence.Palette));
} }
} }
} }

View File

@@ -109,7 +109,7 @@ namespace OpenRA
} }
Tick( orderManager ); Tick( orderManager );
if( orderManager.world != worldRenderer.world ) if( worldRenderer != null && orderManager.world != worldRenderer.world )
Tick( worldRenderer.world.orderManager ); Tick( worldRenderer.world.orderManager );
using (new PerfSample("render")) using (new PerfSample("render"))
@@ -244,13 +244,16 @@ namespace OpenRA
Console.WriteLine("Loading mods: {0}",string.Join(",",mods)); Console.WriteLine("Loading mods: {0}",string.Join(",",mods));
modData = new ModData( mods ); modData = new ModData( mods );
modData.Sucks();
Sound.Initialize(); Sound.Initialize();
PerfHistory.items["render"].hasNormalTick = false; PerfHistory.items["render"].hasNormalTick = false;
PerfHistory.items["batches"].hasNormalTick = false; PerfHistory.items["batches"].hasNormalTick = false;
JoinLocal(); JoinLocal();
viewport = new Viewport(new int2(Renderer.Resolution), Rectangle.Empty, Renderer);
StartGame(ChooseShellmap()); //StartGame(ChooseShellmap());
// TODO: unhardcode this // TODO: unhardcode this
modData.WidgetLoader.LoadWidget( new Dictionary<string,object>(), Widget.RootWidget, "PERF_BG" ); modData.WidgetLoader.LoadWidget( new Dictionary<string,object>(), Widget.RootWidget, "PERF_BG" );

View File

@@ -17,7 +17,7 @@ using OpenRA.Traits;
namespace OpenRA.Graphics namespace OpenRA.Graphics
{ {
class HardwarePalette public class HardwarePalette
{ {
public const int MaxPalettes = 64; public const int MaxPalettes = 64;
int allocated = 0; int allocated = 0;
@@ -26,7 +26,7 @@ namespace OpenRA.Graphics
Dictionary<string, Palette> palettes; Dictionary<string, Palette> palettes;
Dictionary<string, int> indices; Dictionary<string, int> indices;
public HardwarePalette(Map map) public HardwarePalette()
{ {
palettes = new Dictionary<string, Palette>(); palettes = new Dictionary<string, Palette>();
indices = new Dictionary<string, int>(); indices = new Dictionary<string, int>();

View File

@@ -15,10 +15,10 @@ namespace OpenRA.Graphics
{ {
public class SpriteLoader public class SpriteLoader
{ {
public SpriteLoader( TileSet tileset, SheetBuilder sheetBuilder ) public SpriteLoader( string[] exts, SheetBuilder sheetBuilder )
{ {
exts = tileset.Extensions; SheetBuilder = sheetBuilder;
SheetBuilder = sheetBuilder; this.exts = exts;
sprites = new Cache<string, Sprite[]>( LoadSprites ); sprites = new Cache<string, Sprite[]>( LoadSprites );
} }

View File

@@ -84,11 +84,12 @@ namespace OpenRA.Graphics
public void DrawRegions( WorldRenderer wr, IInputHandler inputHandler ) public void DrawRegions( WorldRenderer wr, IInputHandler inputHandler )
{ {
renderer.BeginFrame(scrollPosition); renderer.BeginFrame(scrollPosition);
if (wr != null)
wr.Draw();
wr.Draw();
Widget.DoDraw(); Widget.DoDraw();
var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default"; var cursorName = Widget.RootWidget.GetCursorOuter(Viewport.LastMousePos) ?? "default";
new Cursor(cursorName).Draw(wr, (int)cursorFrame, Viewport.LastMousePos + Location); new Cursor(cursorName).Draw((int)cursorFrame, Viewport.LastMousePos + Location);
renderer.EndFrame( inputHandler ); renderer.EndFrame( inputHandler );
} }

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Graphics
terrainRenderer = new TerrainRenderer(world, this); terrainRenderer = new TerrainRenderer(world, this);
shroudRenderer = new ShroudRenderer(world); shroudRenderer = new ShroudRenderer(world);
uiOverlay = new UiOverlay(); uiOverlay = new UiOverlay();
palette = new HardwarePalette(world.Map); this.palette = Game.modData.Palette;
foreach( var pal in world.traitDict.ActorsWithTraitMultiple<IPalette>( world ) ) foreach( var pal in world.traitDict.ActorsWithTraitMultiple<IPalette>( world ) )
pal.Trait.InitPalette( this ); pal.Trait.InitPalette( this );

View File

@@ -1,121 +1,133 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made * This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License * available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information, * as published by the Free Software Foundation. For more information,
* see LICENSE. * see LICENSE.
*/ */
#endregion #endregion
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using OpenRA.FileFormats; using OpenRA.FileFormats;
using OpenRA.Graphics; using OpenRA.Graphics;
namespace OpenRA namespace OpenRA
{ {
public class ModData public class ModData
{ {
public readonly Manifest Manifest; public readonly Manifest Manifest;
public readonly ObjectCreator ObjectCreator; public readonly ObjectCreator ObjectCreator;
public readonly Dictionary<string, MapStub> AvailableMaps; public readonly Dictionary<string, MapStub> AvailableMaps;
public readonly WidgetLoader WidgetLoader; public readonly WidgetLoader WidgetLoader;
public ILoadScreen LoadScreen = null; public ILoadScreen LoadScreen = null;
public SheetBuilder SheetBuilder; public SheetBuilder SheetBuilder;
public CursorSheetBuilder CursorSheetBuilder; public CursorSheetBuilder CursorSheetBuilder;
public SpriteLoader SpriteLoader; public SpriteLoader SpriteLoader;
public readonly HardwarePalette Palette;
public ModData( params string[] mods )
{ public ModData( params string[] mods )
Manifest = new Manifest( mods ); {
ObjectCreator = new ObjectCreator( Manifest ); Manifest = new Manifest( mods );
LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen); ObjectCreator = new ObjectCreator( Manifest );
LoadScreen.Init(); LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen);
LoadScreen.Display(); LoadScreen.Init();
LoadScreen.Display();
// all this manipulation of static crap here is nasty and breaks
// horribly when you use ModData in unexpected ways. AvailableMaps = FindMaps( Manifest.Mods );
WidgetLoader = new WidgetLoader( this );
FileSystem.LoadFromManifest( Manifest ); Palette = new HardwarePalette();
ChromeProvider.Initialize( Manifest.Chrome ); }
SheetBuilder = new SheetBuilder( TextureChannel.Red );
CursorSheetBuilder = new CursorSheetBuilder( this ); public void Sucks()
AvailableMaps = FindMaps( mods ); {
WidgetLoader = new WidgetLoader( this ); // all this manipulation of static crap here is nasty and breaks
} // horribly when you use ModData in unexpected ways.
public static IEnumerable<string> FindMapsIn(string dir) FileSystem.UnmountAll();
{ foreach (var dir in Manifest.Folders) FileSystem.Mount(dir);
string[] NoMaps = { }; //foreach (var pkg in Manifest.Packages) FileSystem.Mount(pkg);
if (!Directory.Exists(dir)) Palette.AddPalette("cursor", new Palette( FileSystem.Open( "cursor.pal" ), false ));
return NoMaps; ChromeProvider.Initialize( Manifest.Chrome );
SheetBuilder = new SheetBuilder( TextureChannel.Red );
// todo: look for compressed maps too. CursorSheetBuilder = new CursorSheetBuilder( this );
return Directory.GetDirectories(dir)
.Concat(Directory.GetFiles(dir, "*.zip")) SpriteLoader = new SpriteLoader(new[]{".shp"}, SheetBuilder);
.Concat(Directory.GetFiles(dir, "*.oramap")); CursorProvider.Initialize(Manifest.Cursors);
} }
Dictionary<string, MapStub> FindMaps(string[] mods) public static IEnumerable<string> FindMapsIn(string dir)
{ {
var paths = mods.SelectMany(p => FindMapsIn("mods{0}{1}{0}maps{0}".F(Path.DirectorySeparatorChar, p))) string[] NoMaps = { };
.Concat(mods.SelectMany(p => FindMapsIn("{1}maps{0}{2}{0}".F(Path.DirectorySeparatorChar, Game.SupportDir, p))));
if (!Directory.Exists(dir))
Dictionary<string, MapStub> ret = new Dictionary<string, MapStub>(); return NoMaps;
foreach (var path in paths)
{ return Directory.GetDirectories(dir)
var map = new MapStub(path); .Concat(Directory.GetFiles(dir, "*.zip"))
if (ret.ContainsKey(map.Uid)) .Concat(Directory.GetFiles(dir, "*.oramap"));
System.Console.WriteLine("Ignoring duplicate map: {0}", path); }
else
ret.Add(map.Uid, map); Dictionary<string, MapStub> FindMaps(string[] mods)
} {
return ret; var paths = mods.SelectMany(p => FindMapsIn("mods{0}{1}{0}maps{0}".F(Path.DirectorySeparatorChar, p)))
} .Concat(mods.SelectMany(p => FindMapsIn("{1}maps{0}{2}{0}".F(Path.DirectorySeparatorChar, Game.SupportDir, p))));
string cachedTileset = null; Dictionary<string, MapStub> ret = new Dictionary<string, MapStub>();
foreach (var path in paths)
{
var map = new MapStub(path);
if (ret.ContainsKey(map.Uid))
System.Console.WriteLine("Ignoring duplicate map: {0}", path);
else
ret.Add(map.Uid, map);
}
return ret;
}
string cachedTileset = null;
bool previousMapHadSequences = true; bool previousMapHadSequences = true;
IFolder previousMapMount = null; IFolder previousMapMount = null;
public Map PrepareMap(string uid) public Map PrepareMap(string uid)
{ {
LoadScreen.Display(); LoadScreen.Display();
if (!AvailableMaps.ContainsKey(uid)) if (!AvailableMaps.ContainsKey(uid))
throw new InvalidDataException("Invalid map uid: {0}".F(uid)); throw new InvalidDataException("Invalid map uid: {0}".F(uid));
var map = new Map(AvailableMaps[uid].Path); var map = new Map(AvailableMaps[uid].Path);
// unload the previous map mount if we have one // unload the previous map mount if we have one
if (previousMapMount != null) FileSystem.Unmount(previousMapMount); if (previousMapMount != null) FileSystem.Unmount(previousMapMount);
// Adds the map its container to the FileSystem // Adds the map its container to the FileSystem
// allowing the map to use custom assets // allowing the map to use custom assets
// Container should have the lowest priority of all (ie int max) // Container should have the lowest priority of all (ie int max)
// Store a reference so we can unload it next time // Store a reference so we can unload it next time
previousMapMount = FileSystem.OpenPackage(map.Path, int.MaxValue); previousMapMount = FileSystem.OpenPackage(map.Path, int.MaxValue);
FileSystem.Mount(previousMapMount); FileSystem.Mount(previousMapMount);
Rules.LoadRules(Manifest, map); Rules.LoadRules(Manifest, map);
if (map.Tileset != cachedTileset if (map.Tileset != cachedTileset
|| previousMapHadSequences || map.Sequences.Count > 0) || previousMapHadSequences || map.Sequences.Count > 0)
{ {
SheetBuilder = new SheetBuilder( TextureChannel.Red ); SheetBuilder = new SheetBuilder( TextureChannel.Red );
SpriteLoader = new SpriteLoader(Rules.TileSets[map.Tileset], SheetBuilder); SpriteLoader = new SpriteLoader( Rules.TileSets[map.Tileset].Extensions, SheetBuilder );
CursorSheetBuilder = new CursorSheetBuilder( this ); CursorSheetBuilder = new CursorSheetBuilder( this );
CursorProvider.Initialize(Manifest.Cursors); CursorProvider.Initialize(Manifest.Cursors);
SequenceProvider.Initialize(Manifest.Sequences, map.Sequences); SequenceProvider.Initialize(Manifest.Sequences, map.Sequences);
cachedTileset = map.Tileset; cachedTileset = map.Tileset;
} }
previousMapHadSequences = map.Sequences.Count > 0; previousMapHadSequences = map.Sequences.Count > 0;
return map; return map;
} }
} }
public interface ILoadScreen { void Display(); void Init(); } public interface ILoadScreen { void Display(); void Init(); }
} }