Hide tooltips for unoccupied spawnpoints in the replay browser
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committed by
reaperrr
parent
fc0495ac27
commit
677904c682
@@ -18,9 +18,10 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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public class SpawnSelectorTooltipLogic : ChromeLogic
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{
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[ObjectCreator.UseCtor]
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public SpawnSelectorTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, MapPreviewWidget preview)
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public SpawnSelectorTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, MapPreviewWidget preview, bool showUnoccupiedSpawnpoints)
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{
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widget.IsVisible = () => preview.TooltipSpawnIndex != -1;
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bool showTooltip = true;
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widget.IsVisible = () => preview.TooltipSpawnIndex != -1 && showTooltip;
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var label = widget.Get<LabelWidget>("LABEL");
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var flag = widget.Get<ImageWidget>("FLAG");
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var team = widget.Get<LabelWidget>("TEAM");
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@@ -39,11 +40,18 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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tooltipContainer.BeforeRender = () =>
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{
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showTooltip = true;
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var occupant = preview.SpawnOccupants().Values.FirstOrDefault(c => c.SpawnPoint == preview.TooltipSpawnIndex);
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var teamWidth = 0;
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if (occupant == null)
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{
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if (!showUnoccupiedSpawnpoints)
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{
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showTooltip = false;
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return;
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}
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labelText = "Available spawn";
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playerFaction = null;
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playerTeam = 0;
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