Add missing sequence references to TD render traits.

This commit is contained in:
Matthias Mailänder
2016-07-12 07:32:49 +02:00
parent 4703497656
commit 67ba8c1bcc
2 changed files with 3 additions and 3 deletions

View File

@@ -18,9 +18,9 @@ namespace OpenRA.Mods.Cnc.Traits.Render
[Desc("Building animation to play when ProductionAirdrop is used to deliver units.")] [Desc("Building animation to play when ProductionAirdrop is used to deliver units.")]
public class WithDeliveryAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo> public class WithDeliveryAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>
{ {
public readonly string ActiveSequence = "active"; [SequenceReference] public readonly string ActiveSequence = "active";
public readonly string IdleSequence = "idle"; [SequenceReference] public readonly string IdleSequence = "idle";
public object Create(ActorInitializer init) { return new WithDeliveryAnimation(init.Self, this); } public object Create(ActorInitializer init) { return new WithDeliveryAnimation(init.Self, this); }
} }

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
[Desc("Provides an overlay for the Tiberian Dawn hover craft.")] [Desc("Provides an overlay for the Tiberian Dawn hover craft.")]
public class WithRoofInfo : ITraitInfo, Requires<RenderSpritesInfo> public class WithRoofInfo : ITraitInfo, Requires<RenderSpritesInfo>
{ {
public readonly string Sequence = "roof"; [SequenceReference] public readonly string Sequence = "roof";
public object Create(ActorInitializer init) { return new WithRoof(init.Self, this); } public object Create(ActorInitializer init) { return new WithRoof(init.Self, this); }
} }