Fix TS offsets, selection bounds, weapon factory exits

This commit is contained in:
reaperrr
2014-10-05 01:24:27 +02:00
parent d204b2470e
commit 67e7c99b5c
5 changed files with 344 additions and 174 deletions

View File

@@ -43,7 +43,7 @@ GACNST:
Power: Power:
Amount: 0 Amount: 0
Selectable: Selectable:
Bounds: 120, 90, 0, 20 Bounds: 144, 72, 0, -12
GAPOWR: GAPOWR:
Inherits: ^Building Inherits: ^Building
@@ -72,7 +72,7 @@ GAPOWR:
WithIdleOverlay@PLUG: WithIdleOverlay@PLUG:
Sequence: idle-plug Sequence: idle-plug
Selectable: Selectable:
Bounds: 64, 64 Bounds: 96, 60, 0, -12
Power: Power:
Amount: 100 Amount: 100
InfiltrateForPowerOutage: InfiltrateForPowerOutage:
@@ -99,6 +99,8 @@ GAPILE:
Building: Building:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Selectable:
Bounds: 96, 48, 0, -8
Health: Health:
HP: 800 HP: 800
Armor: Armor:
@@ -138,6 +140,8 @@ PROC:
Building: Building:
Footprint: xxx= xxx= xxx= Footprint: xxx= xxx= xxx=
Dimensions: 4,3 Dimensions: 4,3
Selectable:
Bounds: 120, 60, -12, -12
Health: Health:
HP: 900 HP: 900
RevealsShroud: RevealsShroud:
@@ -177,6 +181,8 @@ GASILO:
Building: Building:
Footprint: xx xx Footprint: xx xx
Dimensions: 2, 2 Dimensions: 2, 2
Selectable:
Bounds: 96, 48
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 300 HP: 300
@@ -213,6 +219,8 @@ GAWEAP:
Building: Building:
Footprint: xxx= xxx= xxx= Footprint: xxx= xxx= xxx=
Dimensions: 4,3 Dimensions: 4,3
Selectable:
Bounds: 120, 60, 0, -12
Health: Health:
HP: 1000 HP: 1000
RevealsShroud: RevealsShroud:
@@ -220,10 +228,10 @@ GAWEAP:
-RenderBuilding: -RenderBuilding:
RenderBuildingWarFactory: RenderBuildingWarFactory:
RallyPoint: RallyPoint:
RallyPoint: 6,5 RallyPoint: 6,1
Exit@1: Exit@1:
SpawnOffset: -170,0,0 SpawnOffset: 0,0,0
ExitCell: 4,2 ExitCell: 4,1
Production: Production:
Produces: Vehicle Produces: Vehicle
PrimaryBuilding: PrimaryBuilding:
@@ -255,6 +263,8 @@ NAPOWR:
Building: Building:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Selectable:
Bounds: 96, 60, 0, -12
Health: Health:
HP: 750 HP: 750
Armor: Armor:
@@ -289,6 +299,8 @@ NAAPWR:
Building: Building:
Footprint: xxx xxx Footprint: xxx xxx
Dimensions: 2,3 Dimensions: 2,3
Selectable:
Bounds: 120, 84, 0, -12
Health: Health:
HP: 900 HP: 900
Armor: Armor:
@@ -323,6 +335,8 @@ NAHAND:
Building: Building:
Footprint: xxx xxx Footprint: xxx xxx
Dimensions: 3,2 Dimensions: 3,2
Selectable:
Bounds: 120, 60, 0, -8
Health: Health:
HP: 800 HP: 800
Armor: Armor:
@@ -362,6 +376,8 @@ NAWEAP:
Building: Building:
Footprint: xxx= xxx= xxx= Footprint: xxx= xxx= xxx=
Dimensions: 4,3 Dimensions: 4,3
Selectable:
Bounds: 144,72, 0,-12
Health: Health:
HP: 1000 HP: 1000
RevealsShroud: RevealsShroud:
@@ -369,10 +385,10 @@ NAWEAP:
-RenderBuilding: -RenderBuilding:
RenderBuildingWarFactory: RenderBuildingWarFactory:
RallyPoint: RallyPoint:
RallyPoint: 6,5 RallyPoint: 6,1
Exit@1: Exit@1:
SpawnOffset: -170,0,0 SpawnOffset: 0,0,0
ExitCell: 4,2 ExitCell: 4,1
Production: Production:
Produces: Vehicle Produces: Vehicle
PrimaryBuilding: PrimaryBuilding:
@@ -471,9 +487,6 @@ GATICK:
-AcceptsSupplies: -AcceptsSupplies:
Tooltip: Tooltip:
Name: Deployed Tick Tank Name: Deployed Tick Tank
Building:
Footprint: x
Dimensions: 1,1
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 350 HP: 350
@@ -521,9 +534,6 @@ GAICBM:
-AcceptsSupplies: -AcceptsSupplies:
Tooltip: Tooltip:
Name: Deployed ICBM Name: Deployed ICBM
Building:
Footprint: _ x
Dimensions: 1,2
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 400 HP: 400
@@ -545,9 +555,6 @@ GADPSA:
-AcceptsSupplies: -AcceptsSupplies:
Tooltip: Tooltip:
Name: Deployed Sensor Array Name: Deployed Sensor Array
Building:
Footprint: _ x
Dimensions: 1,2
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 600 HP: 600
@@ -572,9 +579,6 @@ GAARTY:
-AcceptsSupplies: -AcceptsSupplies:
Tooltip: Tooltip:
Name: Deployed Artillery Name: Deployed Artillery
Building:
Footprint: x
Dimensions: 1,1
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 300 HP: 300
@@ -624,6 +628,8 @@ GASPOT:
Building: Building:
Footprint: x Footprint: x
Dimensions: 1,1 Dimensions: 1,1
Selectable:
Bounds: 48, 72
Health: Health:
HP: 400 HP: 400
Armor: Armor:
@@ -648,9 +654,6 @@ GALITE:
Cost: 200 Cost: 200
Tooltip: Tooltip:
Name: Light Post Name: Light Post
Building:
Footprint: x
Dimensions: 1,1
RenderBuilding: RenderBuilding:
Palette: terrain Palette: terrain
-WithMakeAnimation: -WithMakeAnimation:
@@ -682,6 +685,8 @@ GARADR:
Building: Building:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Selectable:
Bounds: 96, 96, 0, -12
Health: Health:
HP: 800 HP: 800
Armor: Armor:
@@ -720,6 +725,8 @@ NARADR:
Building: Building:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Selectable:
Bounds: 96, 72, 0, -12
Health: Health:
HP: 800 HP: 800
Armor: Armor:
@@ -758,6 +765,8 @@ GATECH:
Building: Building:
Footprint: xxx xxx Footprint: xxx xxx
Dimensions: 3,2 Dimensions: 3,2
Selectable:
Bounds: 120, 60, 0, -12
Health: Health:
HP: 500 HP: 500
Armor: Armor:
@@ -786,6 +795,8 @@ NATECH:
Building: Building:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Selectable:
Bounds: 96, 48
Health: Health:
HP: 500 HP: 500
Armor: Armor:
@@ -883,6 +894,8 @@ GADEPT:
Building: Building:
Footprint: =x= xxx =x= Footprint: =x= xxx =x=
Dimensions: 3,3 Dimensions: 3,3
Selectable:
Bounds: 120, 60, 12, -6
Health: Health:
HP: 1100 HP: 1100
RevealsShroud: RevealsShroud:
@@ -916,6 +929,8 @@ GAVULC:
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Owner: gdi Owner: gdi
Building: Building:
Selectable:
Bounds: 48, 48, 0, -12
DisabledOverlay: DisabledOverlay:
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
@@ -974,6 +989,8 @@ GAROCK:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Owner: gdi Owner: gdi
Building: Building:
Selectable:
Bounds: 48, 48, 0, -12
RequiresPower: RequiresPower:
DisabledOverlay: DisabledOverlay:
-GivesBuildableArea: -GivesBuildableArea:
@@ -1023,6 +1040,8 @@ GACSAM:
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Owner: gdi Owner: gdi
Building: Building:
Selectable:
Bounds: 48, 48, 0, -12
RequiresPower: RequiresPower:
DisabledOverlay: DisabledOverlay:
-GivesBuildableArea: -GivesBuildableArea:
@@ -1071,6 +1090,8 @@ NASAM:
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Owner: nod Owner: nod
Building: Building:
Selectable:
Bounds: 48, 24
RequiresPower: RequiresPower:
DisabledOverlay: DisabledOverlay:
-GivesBuildableArea: -GivesBuildableArea:
@@ -1112,6 +1133,8 @@ NALASR:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Owner: nod Owner: nod
Building: Building:
Selectable:
Bounds: 48, 24
RequiresPower: RequiresPower:
DisabledOverlay: DisabledOverlay:
-GivesBuildableArea: -GivesBuildableArea:
@@ -1128,7 +1151,7 @@ NALASR:
Turreted: Turreted:
ROT: 10 ROT: 10
InitialFacing: 300 InitialFacing: 300
Offset: 298,-171,256 Offset: 298,-171,0
AttackTurreted: AttackTurreted:
Armament: Armament:
Weapon: TurretLaser Weapon: TurretLaser
@@ -1153,6 +1176,8 @@ NAOBEL:
Building: Building:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Selectable:
Bounds: 96, 72, 0, -12
RequiresPower: RequiresPower:
DisabledOverlay: DisabledOverlay:
-GivesBuildableArea: -GivesBuildableArea:
@@ -1196,6 +1221,8 @@ NAPULS:
Building: Building:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Selectable:
Bounds: 96, 72, 0, -12
RequiresPower: RequiresPower:
DisabledOverlay: DisabledOverlay:
-GivesBuildableArea: -GivesBuildableArea:

View File

@@ -1,34 +1,34 @@
overlay: overlay:
build-valid-interior: place build-valid-interior: place
Start: 0 Start: 0
Offset: 0, 12 Offset: 0, -12
build-valid-snow: place build-valid-snow: place
Start: 0 Start: 0
Offset: 0, 12 Offset: 0, -12
build-valid-temperat: place build-valid-temperat: place
Start: 0 Start: 0
Offset: 0, 12 Offset: 0, -12
build-invalid: place build-invalid: place
Start: 1 Start: 1
Offset: 0, 12 Offset: 0, -12
target-select: place target-select: place
Start: 1 Start: 1
Offset: 0, 12 Offset: 0, -12
target-valid-desert: place target-valid-desert: place
Start: 1 Start: 1
Offset: 0, 12 Offset: 0, -12
target-valid-interior: place target-valid-interior: place
Start: 1 Start: 1
Offset: 0, 12 Offset: 0, -12
target-valid-snow: place target-valid-snow: place
Start: 1 Start: 1
Offset: 0, 12 Offset: 0, -12
target-valid-temperat: place target-valid-temperat: place
Start: 1 Start: 1
Offset: 0, 12 Offset: 0, -12
target-invalid: place target-invalid: place
Start: 1 Start: 1
Offset: 0, 12 Offset: 0, -12
poweroff: poweroff:
offline: poweroff offline: poweroff
@@ -327,82 +327,102 @@ resources:
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib02: tib02 tib02: tib02
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib03: tib03 tib03: tib03
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib04: tib04 tib04: tib04
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib05: tib05 tib05: tib05
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib06: tib06 tib06: tib06
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib07: tib07 tib07: tib07
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib08: tib08 tib08: tib08
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib09: tib09 tib09: tib09
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib10: tib10 tib10: tib10
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib11: tib11 tib11: tib11
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib12: tib12 tib12: tib12
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib13: tib13 tib13: tib13
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib14: tib14 tib14: tib14
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib15: tib15 tib15: tib15
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib16: tib16 tib16: tib16
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib17: tib17 tib17: tib17
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib18: tib18 tib18: tib18
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib19: tib19 tib19: tib19
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
tib20: tib20 tib20: tib20
Start: 0 Start: 0
Length: 12 Length: 12
ShadowStart: 12 ShadowStart: 12
Offset: 0, -12
shroud: shroud:
shroud: shroud shroud: shroud
@@ -413,27 +433,39 @@ shroud:
scorches: #TODO: make use of 07-12 as well scorches: #TODO: make use of 07-12 as well
sc1: burnt01 sc1: burnt01
Length: * Length: *
Offset: 0, -12
sc2: burnt02 sc2: burnt02
Length: * Length: *
Offset: 0, -12
sc3: burnt03 sc3: burnt03
Length: * Length: *
Offset: 0, -12
sc4: burnt04 sc4: burnt04
Length: * Length: *
Offset: 0, -12
sc5: burnt05 sc5: burnt05
Length: * Length: *
Offset: 0, -12
sc6: burnt06 sc6: burnt06
Length: * Length: *
Offset: 0, -12
craters: #TODO: make use of 07-12 as well craters: #TODO: make use of 07-12 as well
cr1: crater01 cr1: crater01
Length: * Length: *
Offset: 0, -12
cr2: crater02 cr2: crater02
Length: * Length: *
Offset: 0, -12
cr3: crater03 cr3: crater03
Length: * Length: *
Offset: 0, -12
cr4: crater04 cr4: crater04
Length: * Length: *
Offset: 0, -12
cr5: crater05 cr5: crater05
Length: * Length: *
Offset: 0, -12
cr6: crater06 cr6: crater06
Length: * Length: *
Offset: 0, -12

File diff suppressed because it is too large Load Diff

View File

@@ -3,41 +3,49 @@ tibtre01:
Start: 0 Start: 0
Length: 1 Length: 1
ShadowStart: 11 ShadowStart: 11
Offset: 0, -12
active: active:
Start: 1 Start: 1
Length: 10 Length: 10
ShadowStart: 12 ShadowStart: 12
Tick: 160 Tick: 160
Offset: 0, -12
tibtre02: tibtre02:
idle: idle:
Start: 0 Start: 0
Length: 1 Length: 1
ShadowStart: 11 ShadowStart: 11
Offset: 0, -12
active: active:
Start: 1 Start: 1
Length: 10 Length: 10
ShadowStart: 12 ShadowStart: 12
Tick: 160 Tick: 160
Offset: 0, -12
tibtre03: tibtre03:
idle: idle:
Start: 0 Start: 0
Length: 1 Length: 1
ShadowStart: 11 ShadowStart: 11
Offset: 0, -12
active: active:
Start: 1 Start: 1
Length: 10 Length: 10
ShadowStart: 12 ShadowStart: 12
Tick: 160 Tick: 160
Offset: 0, -12
bigblue: bigblue:
idle: idle:
Start: 0 Start: 0
Length: 1 Length: 1
ShadowStart: 10 ShadowStart: 10
Offset: 0, -12
active: active:
Start: 1 Start: 1
Length: 9 Length: 9
ShadowStart: 11 ShadowStart: 11
Tick: 160 Tick: 160
Offset: 0, -12

View File

@@ -154,19 +154,16 @@ smech:
Start: 96 Start: 96
Facings: -8 Facings: -8
ShadowStart: 232 ShadowStart: 232
Offset: 0, 8
run: run:
Start: 0 Start: 0
Facings: -8 Facings: -8
Length: 12 Length: 12
ShadowStart: 136 ShadowStart: 136
Offset: 0, 8
shoot: shoot:
Start: 104 Start: 104
Length: 4 Length: 4
Facings: -8 Facings: -8
ShadowStart: 240 ShadowStart: 240
Tick: 100 Tick: 100
Offset: 0, 8
icon: smchicon icon: smchicon
Start: 0 Start: 0