Further RA project cleanup
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45
OpenRA.Mods.Common/Activities/Turn.cs
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45
OpenRA.Mods.Common/Activities/Turn.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class Turn : Activity
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{
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readonly IEnumerable<IDisableMove> moveDisablers;
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readonly int desiredFacing;
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public Turn(Actor self, int desiredFacing)
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{
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moveDisablers = self.TraitsImplementing<IDisableMove>();
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this.desiredFacing = desiredFacing;
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}
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public override Activity Tick( Actor self )
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{
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if (IsCanceled)
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return NextActivity;
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if (moveDisablers.Any(d => d.MoveDisabled(self)))
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return this;
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var facing = self.Trait<IFacing>();
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if( desiredFacing == facing.Facing )
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return NextActivity;
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facing.Facing = Util.TickFacing(facing.Facing, desiredFacing, facing.ROT);
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return this;
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}
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}
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}
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69
OpenRA.Mods.Common/Activities/Wait.cs
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69
OpenRA.Mods.Common/Activities/Wait.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Activities;
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namespace OpenRA.Mods.Common.Activities
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{
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public class Wait : Activity
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{
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int remainingTicks;
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bool interruptable = true;
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public Wait(int period) { remainingTicks = period; }
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public Wait(int period, bool interruptable)
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{
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remainingTicks = period;
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this.interruptable = interruptable;
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}
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public override Activity Tick(Actor self)
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{
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return (remainingTicks-- == 0) ? NextActivity : this;
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}
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public override void Cancel( Actor self )
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{
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if( !interruptable )
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return;
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remainingTicks = 0;
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base.Cancel(self);
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}
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}
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public class WaitFor : Activity
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{
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Func<bool> f;
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bool interruptable = true;
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public WaitFor(Func<bool> f) { this.f = f; }
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public WaitFor(Func<bool> f, bool interruptable)
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{
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this.f = f;
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this.interruptable = interruptable;
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}
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public override Activity Tick(Actor self)
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{
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return (f == null || f()) ? NextActivity : this;
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}
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public override void Cancel( Actor self )
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{
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if (!interruptable)
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return;
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f = null;
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base.Cancel(self);
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}
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}
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}
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@@ -51,6 +51,8 @@
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<Compile Include="Activities\Move\Drag.cs" />
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<Compile Include="Activities\RemoveSelf.cs" />
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<Compile Include="Activities\SimpleTeleport.cs" />
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<Compile Include="Activities\Turn.cs" />
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<Compile Include="Activities\Wait.cs" />
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<Compile Include="Effects\Beacon.cs" />
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<Compile Include="Effects\Bullet.cs" />
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<Compile Include="Effects\Contrail.cs" />
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@@ -112,12 +114,14 @@
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<Compile Include="Traits\AppearsOnRadar.cs" />
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<Compile Include="Traits\BlocksBullets.cs" />
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<Compile Include="Traits\Buildable.cs" />
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<Compile Include="Traits\Buildings\BaseBuilding.cs" />
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<Compile Include="Traits\Buildings\BaseProvider.cs" />
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<Compile Include="Traits\Buildings\DeadBuildingState.cs" />
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<Compile Include="Traits\Buildings\LineBuild.cs" />
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<Compile Include="Traits\Buildings\LineBuildNode.cs" />
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<Compile Include="Traits\Buildings\RallyPoint.cs" />
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<Compile Include="Traits\Burns.cs" />
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<Compile Include="Traits\Huntable.cs" />
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<Compile Include="Traits\CustomBuildTimeValue.cs" />
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<Compile Include="Traits\CustomSellValue.cs" />
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<Compile Include="Traits\Demolishable.cs" />
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18
OpenRA.Mods.Common/Traits/Buildings/BaseBuilding.cs
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18
OpenRA.Mods.Common/Traits/Buildings/BaseBuilding.cs
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@@ -0,0 +1,18 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Tag trait for construction yard and MCVs. Used by the cycle bases hotkey to identify actors.")]
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public class BaseBuildingInfo : TraitInfo<BaseBuilding> { }
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public class BaseBuilding { }
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}
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18
OpenRA.Mods.Common/Traits/Huntable.cs
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18
OpenRA.Mods.Common/Traits/Huntable.cs
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@@ -0,0 +1,18 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor can be targeted by the Hunt activity.")]
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public class HuntableInfo : TraitInfo<Huntable> { }
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public class Huntable { }
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}
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@@ -11,7 +11,6 @@
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using System.Collections.Generic;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -52,4 +51,6 @@ namespace OpenRA.Mods.Common.Traits
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void PrerequisitesItemHidden(string key);
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void PrerequisitesItemVisible(string key);
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}
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public interface INotifyTransform { void BeforeTransform(Actor self); void OnTransform(Actor self); void AfterTransform(Actor toActor); }
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}
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