Further RA project cleanup
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69
OpenRA.Mods.Common/Activities/Wait.cs
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69
OpenRA.Mods.Common/Activities/Wait.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Activities;
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namespace OpenRA.Mods.Common.Activities
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{
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public class Wait : Activity
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{
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int remainingTicks;
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bool interruptable = true;
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public Wait(int period) { remainingTicks = period; }
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public Wait(int period, bool interruptable)
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{
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remainingTicks = period;
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this.interruptable = interruptable;
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}
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public override Activity Tick(Actor self)
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{
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return (remainingTicks-- == 0) ? NextActivity : this;
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}
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public override void Cancel( Actor self )
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{
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if( !interruptable )
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return;
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remainingTicks = 0;
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base.Cancel(self);
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}
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}
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public class WaitFor : Activity
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{
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Func<bool> f;
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bool interruptable = true;
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public WaitFor(Func<bool> f) { this.f = f; }
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public WaitFor(Func<bool> f, bool interruptable)
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{
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this.f = f;
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this.interruptable = interruptable;
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}
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public override Activity Tick(Actor self)
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{
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return (f == null || f()) ? NextActivity : this;
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}
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public override void Cancel( Actor self )
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{
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if (!interruptable)
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return;
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f = null;
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base.Cancel(self);
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}
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}
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}
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