fix #2453; MOTD for lobby (to be fetched from file); different motd for each mod
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@@ -119,7 +119,6 @@ namespace OpenRA.Server
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lobbyInfo.GlobalSettings.ServerName = settings.Name;
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lobbyInfo.GlobalSettings.Ban = settings.Ban;
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lobbyInfo.GlobalSettings.Dedicated = settings.Dedicated;
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lobbyInfo.GlobalSettings.DedicatedMOTD = settings.DedicatedMOTD;
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foreach (var t in ServerTraits.WithInterface<INotifyServerStart>())
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t.ServerStarted(this);
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@@ -328,11 +327,15 @@ namespace OpenRA.Server
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SyncLobbyInfo();
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SendChat(newConn, "has joined the game.");
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if ( File.Exists("{0}motd_{1}.txt".F(Platform.SupportDir, lobbyInfo.GlobalSettings.Mods[0])) )
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{
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var motd = System.IO.File.ReadAllText("{0}motd_{1}.txt".F(Platform.SupportDir, lobbyInfo.GlobalSettings.Mods[0]));
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SendChatTo(newConn, motd);
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}
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if ( lobbyInfo.GlobalSettings.Dedicated )
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{
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if (lobbyInfo.GlobalSettings.DedicatedMOTD != null)
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SendChatTo(newConn, lobbyInfo.GlobalSettings.DedicatedMOTD);
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if (client.IsAdmin)
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SendChatTo(newConn, " You are admin now!");
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else
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