fix frozen actors not visible under fog

This commit is contained in:
Matthias Mailänder
2014-05-25 09:07:25 +02:00
parent 5eb61dbdd2
commit 683edd2c37
2 changed files with 6 additions and 2 deletions

View File

@@ -54,13 +54,15 @@ namespace OpenRA.Traits
int flashTicks; int flashTicks;
public void Tick(World world, Shroud shroud) public void Tick(World world, Shroud shroud)
{ {
Visible = false; Visible = true;
foreach (var pos in Footprint) foreach (var pos in Footprint)
{
if (shroud.IsVisible(pos)) if (shroud.IsVisible(pos))
{ {
Visible = true; Visible = false;
break; break;
} }
}
if (flashTicks > 0) if (flashTicks > 0)
flashTicks--; flashTicks--;

View File

@@ -65,11 +65,13 @@ namespace OpenRA.Mods.RA
{ {
var isVisible = false; var isVisible = false;
foreach (var pos in footprint) foreach (var pos in footprint)
{
if (p.Shroud.IsVisible(pos)) if (p.Shroud.IsVisible(pos))
{ {
isVisible = true; isVisible = true;
break; break;
} }
}
visible[p] = isVisible; visible[p] = isVisible;
if (isVisible) if (isVisible)
VisibilityHash += p.ClientIndex; VisibilityHash += p.ClientIndex;