Fix actors being able to walk on cliffs after the sietch was destroyed
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@@ -158,6 +158,7 @@ WorldLoaded = function()
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end)
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end)
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Trigger.OnKilled(Sietch, function()
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Trigger.OnKilled(Sietch, function()
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Actor.Create("invisibleBlocker", true, { Owner = fremen, Location = CPos.New(62, 59) })
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UserInterface.SetMissionText("Sietch destroyed!", player.Color)
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UserInterface.SetMissionText("Sietch destroyed!", player.Color)
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player.MarkFailedObjective(ProtectFremen)
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player.MarkFailedObjective(ProtectFremen)
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end)
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end)
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@@ -88,3 +88,10 @@ tile475:
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 1
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QuantizedFacings: 1
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AutoSelectionSize:
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AutoSelectionSize:
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# Placed after the sietch is destroyed so that the cliff is still unpassable
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invisibleBlocker:
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AlwaysVisible:
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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