Fix actors being able to walk on cliffs after the sietch was destroyed
This commit is contained in:
@@ -158,6 +158,7 @@ WorldLoaded = function()
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(Sietch, function()
|
||||
Actor.Create("invisibleBlocker", true, { Owner = fremen, Location = CPos.New(62, 59) })
|
||||
UserInterface.SetMissionText("Sietch destroyed!", player.Color)
|
||||
player.MarkFailedObjective(ProtectFremen)
|
||||
end)
|
||||
|
||||
@@ -88,3 +88,10 @@ tile475:
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 1
|
||||
AutoSelectionSize:
|
||||
|
||||
# Placed after the sietch is destroyed so that the cliff is still unpassable
|
||||
invisibleBlocker:
|
||||
AlwaysVisible:
|
||||
Building:
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
|
||||
Reference in New Issue
Block a user