Replace turret IsDisabled check with AT.IsTraitDisabled check
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@@ -17,6 +17,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Actor has a visual turret used to attack.")]
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public class AttackTurretedInfo : AttackFollowInfo, Requires<TurretedInfo>
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{
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[Desc("Turret names")]
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public readonly string[] Turrets = { "primary" };
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public override object Create(ActorInitializer init) { return new AttackTurreted(init.Self, this); }
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}
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@@ -27,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits
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public AttackTurreted(Actor self, AttackTurretedInfo info)
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: base(self, info)
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{
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turrets = self.TraitsImplementing<Turreted>().ToArray();
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turrets = self.TraitsImplementing<Turreted>().Where(t => info.Turrets.Contains(t.Info.Turret)).ToArray();
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}
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protected override bool CanAttack(Actor self, Target target)
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