Replace turret IsDisabled check with AT.IsTraitDisabled check
This commit is contained in:
@@ -17,6 +17,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Actor has a visual turret used to attack.")]
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[Desc("Actor has a visual turret used to attack.")]
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public class AttackTurretedInfo : AttackFollowInfo, Requires<TurretedInfo>
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public class AttackTurretedInfo : AttackFollowInfo, Requires<TurretedInfo>
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{
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{
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[Desc("Turret names")]
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public readonly string[] Turrets = { "primary" };
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public override object Create(ActorInitializer init) { return new AttackTurreted(init.Self, this); }
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public override object Create(ActorInitializer init) { return new AttackTurreted(init.Self, this); }
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}
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}
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@@ -27,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits
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public AttackTurreted(Actor self, AttackTurretedInfo info)
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public AttackTurreted(Actor self, AttackTurretedInfo info)
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: base(self, info)
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: base(self, info)
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{
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{
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turrets = self.TraitsImplementing<Turreted>().ToArray();
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turrets = self.TraitsImplementing<Turreted>().Where(t => info.Turrets.Contains(t.Info.Turret)).ToArray();
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}
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}
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protected override bool CanAttack(Actor self, Target target)
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protected override bool CanAttack(Actor self, Target target)
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@@ -11,6 +11,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -42,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits
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public class Turreted : ITick, ISync, INotifyCreated, IDeathActorInitModifier, IActorPreviewInitModifier
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public class Turreted : ITick, ISync, INotifyCreated, IDeathActorInitModifier, IActorPreviewInitModifier
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{
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{
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readonly TurretedInfo info;
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public readonly TurretedInfo Info;
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AttackTurreted attack;
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AttackTurreted attack;
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IFacing facing;
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IFacing facing;
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BodyOrientation body;
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BodyOrientation body;
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@@ -55,8 +56,8 @@ namespace OpenRA.Mods.Common.Traits
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// For subclasses that want to move the turret relative to the body
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// For subclasses that want to move the turret relative to the body
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protected WVec localOffset = WVec.Zero;
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protected WVec localOffset = WVec.Zero;
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public WVec Offset { get { return info.Offset + localOffset; } }
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public WVec Offset { get { return Info.Offset + localOffset; } }
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public string Name { get { return info.Turret; } }
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public string Name { get { return Info.Turret; } }
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public static Func<int> TurretFacingFromInit(IActorInitializer init, int def, string turret = null)
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public static Func<int> TurretFacingFromInit(IActorInitializer init, int def, string turret = null)
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{
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{
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@@ -94,13 +95,13 @@ namespace OpenRA.Mods.Common.Traits
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public Turreted(ActorInitializer init, TurretedInfo info)
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public Turreted(ActorInitializer init, TurretedInfo info)
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{
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{
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this.info = info;
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Info = info;
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TurretFacing = TurretFacingFromInit(init, info.InitialFacing, info.Turret)();
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TurretFacing = TurretFacingFromInit(init, Info.InitialFacing, Info.Turret)();
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}
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}
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void INotifyCreated.Created(Actor self)
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void INotifyCreated.Created(Actor self)
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{
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{
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attack = self.TraitOrDefault<AttackTurreted>();
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attack = self.TraitsImplementing<AttackTurreted>().SingleOrDefault(at => ((AttackTurretedInfo)at.Info).Turrets.Contains(Info.Turret));
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facing = self.TraitOrDefault<IFacing>();
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facing = self.TraitOrDefault<IFacing>();
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body = self.Trait<BodyOrientation>();
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body = self.Trait<BodyOrientation>();
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}
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}
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@@ -115,16 +116,17 @@ namespace OpenRA.Mods.Common.Traits
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// NOTE: FaceTarget is called in AttackTurreted.CanAttack if the turret has a target.
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// NOTE: FaceTarget is called in AttackTurreted.CanAttack if the turret has a target.
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if (attack != null)
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if (attack != null)
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{
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{
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if (!attack.IsAttacking)
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// Only realign while not attacking anything
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{
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if (attack.IsAttacking)
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if (realignTick < info.RealignDelay)
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return;
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if (realignTick < Info.RealignDelay)
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realignTick++;
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realignTick++;
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else if (info.RealignDelay > -1)
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else if (Info.RealignDelay > -1)
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DesiredFacing = null;
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DesiredFacing = null;
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MoveTurret();
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MoveTurret();
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}
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}
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}
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else
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else
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{
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{
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realignTick = 0;
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realignTick = 0;
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@@ -135,16 +137,16 @@ namespace OpenRA.Mods.Common.Traits
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void MoveTurret()
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void MoveTurret()
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{
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{
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var df = DesiredFacing ?? (facing != null ? facing.Facing : TurretFacing);
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var df = DesiredFacing ?? (facing != null ? facing.Facing : TurretFacing);
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TurretFacing = Util.TickFacing(TurretFacing, df, info.TurnSpeed);
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TurretFacing = Util.TickFacing(TurretFacing, df, Info.TurnSpeed);
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}
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}
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public bool FaceTarget(Actor self, Target target)
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public bool FaceTarget(Actor self, Target target)
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{
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{
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if (self.IsDisabled())
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if (attack == null || attack.IsTraitDisabled)
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return false;
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return false;
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var pos = self.CenterPosition;
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var pos = self.CenterPosition;
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var targetPos = attack != null ? attack.GetTargetPosition(pos, target) : target.CenterPosition;
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var targetPos = attack.GetTargetPosition(pos, target);
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var delta = targetPos - pos;
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var delta = targetPos - pos;
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DesiredFacing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : TurretFacing;
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DesiredFacing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : TurretFacing;
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MoveTurret();
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MoveTurret();
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