GUN works; fixes dumb breakage in AttackBase
This commit is contained in:
@@ -38,7 +38,7 @@ namespace OpenRa.Game.Traits
|
|||||||
|
|
||||||
public void DoAttack(Actor self)
|
public void DoAttack(Actor self)
|
||||||
{
|
{
|
||||||
var unit = self.traits.Get<Unit>();
|
var unit = self.traits.GetOrDefault<Unit>();
|
||||||
|
|
||||||
if (self.Info.Primary != null && CheckFire(self, unit, self.Info.Primary, ref primaryFireDelay,
|
if (self.Info.Primary != null && CheckFire(self, unit, self.Info.Primary, ref primaryFireDelay,
|
||||||
self.Info.PrimaryOffset))
|
self.Info.PrimaryOffset))
|
||||||
|
|||||||
@@ -278,7 +278,7 @@ Footprint=_ x
|
|||||||
SelectionPriority=3
|
SelectionPriority=3
|
||||||
[GUN]
|
[GUN]
|
||||||
Description=Turret
|
Description=Turret
|
||||||
Traits=Building, Turreted, RenderBuildingTurreted
|
Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted
|
||||||
Dimensions=1,1
|
Dimensions=1,1
|
||||||
Footprint=x
|
Footprint=x
|
||||||
SelectionPriority=3
|
SelectionPriority=3
|
||||||
|
|||||||
Reference in New Issue
Block a user