Kill Crewed and move WaterBound onto building
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@@ -22,16 +22,15 @@ namespace OpenRA.Traits
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{
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public readonly int HP = 0;
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public readonly ArmorType Armor = ArmorType.none;
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public readonly bool Crewed = false; // replace with trait?
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public readonly int Sight = 0;
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public readonly bool WaterBound = false;
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public readonly string TargetType = "Ground";
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public readonly string[] TargetType = {"Ground"};
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}
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public class BuildingInfo : OwnedActorInfo, ITraitInfo
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{
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public readonly int Power = 0;
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public readonly bool BaseNormal = true;
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public readonly bool WaterBound = false;
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public readonly int Adjacent = 2;
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public readonly bool Capturable = false;
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public readonly bool Repairable = true;
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