Added original D2k debris
This commit is contained in:
132
mods/d2k/weapons/debris.yaml
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132
mods/d2k/weapons/debris.yaml
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Debris:
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ReloadDelay: 60
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Range: 2c768
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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Angle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Damage: 150
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Versus:
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none: 20
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wall: 50
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building: 50
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wood: 60
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light: 100
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heavy: 75
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_explosion
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ImpactSound: EXPLLG5.WAV
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Debris2:
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ReloadDelay: 60
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Range: 2c768
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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Angle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel2
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Trail: bazooka_trail
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TrailPalette: effect75alpha
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TrailInterval: 2
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Damage: 250
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Versus:
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none: 90
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wall: 5
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building: 65
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wood: 50
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light: 40
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heavy: 30
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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Warhead@3Eff: CreateEffect
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Explosion: med_explosion
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ImpactSound: EXPLLG5.WAV
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Debris3:
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ReloadDelay: 60
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Range: 2c768
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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Angle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel3
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Trail: large_trail
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TrailPalette: effect75alpha
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Damage: 150
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Versus:
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none: 90
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wall: 5
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building: 65
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wood: 50
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light: 40
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heavy: 30
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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Warhead@3Eff: CreateEffect
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Explosion: med_explosion
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ImpactSound: EXPLLG5.WAV
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Debris4:
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ReloadDelay: 60
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Range: 2c768
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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Angle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel4
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Trail: large_trail
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TrailPalette: effect75alpha
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Damage: 250
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Versus:
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none: 90
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wall: 5
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building: 65
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wood: 50
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light: 40
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heavy: 30
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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Warhead@3Eff: CreateEffect
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Explosion: large_explosion
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ImpactSound: EXPLLG5.WAV
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