Added original D2k debris
This commit is contained in:
@@ -106,6 +106,7 @@ ChromeLayout:
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Weapons:
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Weapons:
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./mods/d2k/weapons.yaml
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./mods/d2k/weapons.yaml
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./mods/d2k/weapons/debris.yaml
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Voices:
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Voices:
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./mods/d2k/audio/voices.yaml
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./mods/d2k/audio/voices.yaml
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@@ -281,7 +281,7 @@
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Demolishable:
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Demolishable:
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DamagedWithoutFoundation:
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DamagedWithoutFoundation:
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ThrowsShrapnel:
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ThrowsShrapnel:
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Weapons: shrapnel
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Weapons: Debris, Debris2, Debris3, Debris4
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Pieces: 3, 7
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Pieces: 3, 7
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Range: 2c0, 5c0
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Range: 2c0, 5c0
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WithMakeAnimation:
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WithMakeAnimation:
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@@ -300,6 +300,10 @@
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WithWallSpriteBody:
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WithWallSpriteBody:
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LineBuildNode:
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LineBuildNode:
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Types: turret
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Types: turret
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ThrowsShrapnel:
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Weapons: Debris, Debris2, Debris3, Debris4
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Pieces: 2, 5
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Range: 2c0, 5c0
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: false
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RequiredForShortGame: false
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@@ -257,6 +257,10 @@ silo:
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Amount: -5
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Amount: -5
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: false
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RequiredForShortGame: false
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ThrowsShrapnel:
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Weapons: Debris, Debris2, Debris3, Debris4
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Pieces: 3, 5
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Range: 2c0, 5c0
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light_factory:
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light_factory:
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Inherits: ^Building
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Inherits: ^Building
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@@ -518,7 +522,7 @@ wall:
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SellSounds: CHUNG.WAV
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SellSounds: CHUNG.WAV
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Guardable:
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Guardable:
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ThrowsShrapnel:
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ThrowsShrapnel:
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Weapons: shrapnel
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Weapons: Debris, Debris2, Debris3, Debris4
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Pieces: 3, 7
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Pieces: 3, 7
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Range: 2c0, 5c0
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Range: 2c0, 5c0
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@@ -274,7 +274,22 @@ grenade:
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shrapnel:
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shrapnel:
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idle: DATA.R8
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idle: DATA.R8
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Start: 3290
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Start: 3290
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Length: 14
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Length: 4
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shrapnel2:
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idle: DATA.R8
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Start: 3294
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Length: 1
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shrapnel3:
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idle: DATA.R8
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Start: 3295
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Length: 8
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shrapnel4:
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idle: DATA.R8
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Start: 3303
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Length: 1
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mpspawn:
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mpspawn:
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idle: mpspawn.shp
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idle: mpspawn.shp
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@@ -824,35 +824,6 @@ SardDeath:
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Explosion: small_napalm
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Explosion: small_napalm
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ImpactSound: EXPLSML2.WAV
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ImpactSound: EXPLSML2.WAV
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Shrapnel:
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ReloadDelay: 60
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Range: 4c0
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Projectile: Bullet
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Speed: 50, 125
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Blockable: false
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Angle: 91, 264
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Image: shrapnel
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Damage: 60
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Versus:
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none: 50
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wall: 50
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building: 65
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wood: 100
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light: 25
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heavy: 5
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concrete: 50
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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Warhead@3Eff: CreateEffect
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Explosion: med_explosion
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ImpactSound: EXPLLG5.WAV
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SpiceExplosion:
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SpiceExplosion:
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 480
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Spread: 480
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132
mods/d2k/weapons/debris.yaml
Normal file
132
mods/d2k/weapons/debris.yaml
Normal file
@@ -0,0 +1,132 @@
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Debris:
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ReloadDelay: 60
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Range: 2c768
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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Angle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Damage: 150
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Versus:
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none: 20
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wall: 50
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building: 50
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wood: 60
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light: 100
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heavy: 75
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_explosion
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ImpactSound: EXPLLG5.WAV
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Debris2:
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ReloadDelay: 60
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Range: 2c768
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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Angle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel2
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Trail: bazooka_trail
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TrailPalette: effect75alpha
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TrailInterval: 2
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Damage: 250
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Versus:
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none: 90
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wall: 5
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building: 65
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wood: 50
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light: 40
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heavy: 30
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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Warhead@3Eff: CreateEffect
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Explosion: med_explosion
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ImpactSound: EXPLLG5.WAV
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Debris3:
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ReloadDelay: 60
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Range: 2c768
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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Angle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel3
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Trail: large_trail
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TrailPalette: effect75alpha
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Damage: 150
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Versus:
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none: 90
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wall: 5
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building: 65
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wood: 50
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light: 40
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heavy: 30
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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Warhead@3Eff: CreateEffect
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Explosion: med_explosion
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ImpactSound: EXPLLG5.WAV
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Debris4:
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ReloadDelay: 60
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Range: 2c768
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Projectile: Bullet
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Speed: 32, 96
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Blockable: false
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Angle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel4
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Trail: large_trail
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TrailPalette: effect75alpha
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 100, 100, 95, 60, 25, 0
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Damage: 250
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Versus:
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none: 90
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wall: 5
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building: 65
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wood: 50
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light: 40
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heavy: 30
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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Warhead@3Eff: CreateEffect
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Explosion: large_explosion
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ImpactSound: EXPLLG5.WAV
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