Turn ModelRenderer and VoxelCache into traits
This commit is contained in:
committed by
Matthias Mailänder
parent
d427072cc9
commit
686040a316
@@ -27,7 +27,7 @@ namespace OpenRA
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public SpriteRenderer WorldSpriteRenderer { get; }
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public RgbaSpriteRenderer WorldRgbaSpriteRenderer { get; }
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public RgbaColorRenderer WorldRgbaColorRenderer { get; }
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public ModelRenderer WorldModelRenderer { get; }
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public IRenderer[] WorldRenderers = Array.Empty<IRenderer>();
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public RgbaColorRenderer RgbaColorRenderer { get; }
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public SpriteRenderer SpriteRenderer { get; }
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public RgbaSpriteRenderer RgbaSpriteRenderer { get; }
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@@ -92,7 +92,6 @@ namespace OpenRA
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WorldSpriteRenderer = new SpriteRenderer(this, Context.CreateShader(combinedBindings));
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WorldRgbaSpriteRenderer = new RgbaSpriteRenderer(WorldSpriteRenderer);
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WorldRgbaColorRenderer = new RgbaColorRenderer(WorldSpriteRenderer);
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WorldModelRenderer = new ModelRenderer(this, Context.CreateShader(new ModelShaderBindings()));
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SpriteRenderer = new SpriteRenderer(this, Context.CreateShader(combinedBindings));
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RgbaSpriteRenderer = new RgbaSpriteRenderer(SpriteRenderer);
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RgbaColorRenderer = new RgbaColorRenderer(SpriteRenderer);
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@@ -259,8 +258,6 @@ namespace OpenRA
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if (lastWorldViewport != worldViewport)
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{
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WorldSpriteRenderer.SetViewportParams(worldSheet.Size, WorldDownscaleFactor, depthMargin, worldViewport.Location);
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WorldModelRenderer.SetViewportParams();
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lastWorldViewport = worldViewport;
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}
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@@ -308,7 +305,9 @@ namespace OpenRA
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SpriteRenderer.SetPalette(currentPaletteTexture, palette.ColorShifts);
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WorldSpriteRenderer.SetPalette(currentPaletteTexture, palette.ColorShifts);
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WorldModelRenderer.SetPalette(currentPaletteTexture);
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foreach (var r in WorldRenderers)
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r.SetPalette(currentPaletteTexture);
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}
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public void EndFrame(IInputHandler inputHandler)
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@@ -385,6 +384,16 @@ namespace OpenRA
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}
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}
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public IFrameBuffer CreateFrameBuffer(Size s)
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{
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return Context.CreateFrameBuffer(s);
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}
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public IShader CreateShader(IShaderBindings bindings)
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{
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return Context.CreateShader(bindings);
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}
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public IVertexBuffer<T> CreateVertexBuffer<T>(int length) where T : struct
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{
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return Context.CreateVertexBuffer<T>(length);
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@@ -514,7 +523,6 @@ namespace OpenRA
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public void Dispose()
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{
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WorldModelRenderer.Dispose();
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tempVertexBuffer.Dispose();
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quadIndexBuffer.Dispose();
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fontSheetBuilder?.Dispose();
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