Turn ModelRenderer and VoxelCache into traits
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committed by
Matthias Mailänder
parent
d427072cc9
commit
686040a316
67
OpenRA.Mods.Cnc/Traits/Render/WithVoxelTurret.cs
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67
OpenRA.Mods.Cnc/Traits/Render/WithVoxelTurret.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits.Render
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{
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public class WithVoxelTurretInfo : ConditionalTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<TurretedInfo>
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{
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[Desc("Voxel sequence name to use")]
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public readonly string Sequence = "turret";
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[Desc("Turreted 'Turret' key to display")]
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public readonly string Turret = "primary";
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[Desc("Defines if the Voxel should have a shadow.")]
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public readonly bool ShowShadow = true;
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public override object Create(ActorInitializer init) { return new WithVoxelTurret(init.Self, this); }
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public IEnumerable<ModelAnimation> RenderPreviewVoxels(IModelCache cache,
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ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
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{
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if (!EnabledByDefault)
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yield break;
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var t = init.Actor.TraitInfos<TurretedInfo>()
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.First(tt => tt.Turret == Turret);
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var model = cache.GetModelSequence(image, Sequence);
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var turretOffset = t.PreviewPosition(init, orientation);
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var turretOrientation = t.PreviewOrientation(init, orientation, facings);
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yield return new ModelAnimation(model, turretOffset, turretOrientation, () => false, () => 0, ShowShadow);
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}
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}
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public class WithVoxelTurret : ConditionalTrait<WithVoxelTurretInfo>
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{
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readonly Turreted turreted;
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public WithVoxelTurret(Actor self, WithVoxelTurretInfo info)
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: base(info)
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{
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turreted = self.TraitsImplementing<Turreted>()
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.First(tt => tt.Name == Info.Turret);
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var rv = self.Trait<RenderVoxels>();
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rv.Add(new ModelAnimation(rv.Renderer.ModelCache.GetModelSequence(rv.Image, Info.Sequence),
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() => turreted.Position(self), () => turreted.WorldOrientation,
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() => IsTraitDisabled, () => 0, info.ShowShadow));
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}
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}
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}
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