Turn ModelRenderer and VoxelCache into traits

This commit is contained in:
Gustas
2023-09-19 18:40:57 +03:00
committed by Matthias Mailänder
parent d427072cc9
commit 686040a316
33 changed files with 481 additions and 469 deletions

View File

@@ -0,0 +1,118 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using OpenRA.Graphics;
using OpenRA.Mods.Cnc.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Loads voxel models.")]
public sealed class VoxelCacheInfo : TraitInfo, IModelCacheInfo
{
public override object Create(ActorInitializer init) { return new VoxelCache(this, init.Self); }
}
public sealed class VoxelCache : IModelCache, INotifyActorDisposing, IDisposable
{
readonly VoxelLoader loader;
readonly Dictionary<string, Dictionary<string, IModel>> models = new();
public VoxelCache(VoxelCacheInfo info, Actor self)
{
var map = self.World.Map;
loader = new VoxelLoader(map);
foreach (var kv in map.Rules.ModelSequences)
{
Game.ModData.LoadScreen.Display();
try
{
CacheModel(kv.Key, kv.Value.Value);
}
catch (FileNotFoundException ex)
{
// Eat the FileNotFound exceptions from missing sprites.
Console.WriteLine(ex);
Log.Write("debug", ex.Message);
}
}
loader.RefreshBuffer();
loader.Finish();
}
public void CacheModel(string model, MiniYaml definition)
{
models.Add(model, definition.ToDictionary(my => LoadVoxel(model, my)));
}
IModel LoadVoxel(string unit, MiniYaml info)
{
var vxl = unit;
var hva = unit;
if (info.Value != null)
{
var fields = info.Value.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
if (fields.Length >= 1)
vxl = hva = fields[0].Trim();
if (fields.Length >= 2)
hva = fields[1].Trim();
}
return loader.Load(vxl, hva);
}
public IModel GetModel(string model)
{
return loader.Load(model, model);
}
public IModel GetModelSequence(string model, string sequence)
{
try { return models[model][sequence]; }
catch (KeyNotFoundException)
{
if (models.ContainsKey(model))
throw new InvalidOperationException(
$"Model `{model}` does not have a sequence `{sequence}`");
else
throw new InvalidOperationException(
$"Model `{model}` does not have any sequences defined.");
}
}
public bool HasModelSequence(string model, string sequence)
{
if (!models.ContainsKey(model))
throw new InvalidOperationException(
$"Model `{model}` does not have any sequences defined.");
return models[model].ContainsKey(sequence);
}
public IVertexBuffer<ModelVertex> VertexBuffer => loader.VertexBuffer;
public void Dispose()
{
loader.Dispose();
}
void INotifyActorDisposing.Disposing(Actor a)
{
Dispose();
}
}
}